Add a "idle" method to the state structure
[neverball] / ball / st_demo.c
index f087d7d..0439bfa 100644 (file)
@@ -766,7 +766,8 @@ struct state st_demo = {
     shared_angle,
     shared_click,
     NULL,
-    demo_buttn
+    demo_buttn,
+    NULL
 };
 
 struct state st_demo_play = {
@@ -779,7 +780,8 @@ struct state st_demo_play = {
     NULL,
     demo_play_click,
     demo_play_keybd,
-    demo_play_buttn
+    demo_play_buttn,
+    NULL
 };
 
 struct state st_demo_end = {
@@ -792,7 +794,8 @@ struct state st_demo_end = {
     shared_angle,
     shared_click,
     demo_end_keybd,
-    demo_end_buttn
+    demo_end_buttn,
+    NULL
 };
 
 struct state st_demo_del = {
@@ -805,7 +808,8 @@ struct state st_demo_del = {
     shared_angle,
     shared_click,
     NULL,
-    demo_del_buttn
+    demo_del_buttn,
+    NULL
 };
 
 struct state st_demo_compat = {
@@ -818,5 +822,6 @@ struct state st_demo_compat = {
     shared_angle,
     shared_click,
     NULL,
-    demo_compat_buttn
+    demo_compat_buttn,
+    NULL
 };