/* Test for a switch. */
- if (sol_swch_test(&vary, 0) == SWCH_TRIGGER)
+ if (sol_swch_test(&vary, 0) == SWCH_INSIDE)
audio_play(AUD_SWITCH, 1.f);
/* Test for a jump. */
if (jump_e == 1 && jump_b == 0 && (sol_jump_test(&vary, jump_p, 0) ==
- JUMP_TRIGGER))
+ JUMP_INSIDE))
{
jump_b = 1;
jump_e = 0;