{
/* Fudge to eliminate the floor from reflection. */
- glClipPlane4f(GL_CLIP_PLANE0, 0, 1, 0, -0.00001);
+ glClipPlane4f_(GL_CLIP_PLANE0, 0, 1, 0, -0.00001);
}
static void game_clip_ball(const struct game_draw *gd, int d, const float *p)
pz[1] *= d;
nz[1] *= d;
- glClipPlane4f(GL_CLIP_PLANE1, nz[0], nz[1], nz[2], nz[3]);
- glClipPlane4f(GL_CLIP_PLANE2, pz[0], pz[1], pz[2], pz[3]);
+ glClipPlane4f_(GL_CLIP_PLANE1, nz[0], nz[1], nz[2], nz[3]);
+ glClipPlane4f_(GL_CLIP_PLANE2, pz[0], pz[1], pz[2], pz[3]);
}
static void game_draw_fore(struct s_rend *rend,