int zi;
/* Draw the goal particles. */
-
+/*
for (zi = 0; zi < base->zc; zi++)
{
glPushMatrix();
}
glPopMatrix();
}
-
+*/
/* Draw the goal column. */
for (zi = 0; zi < base->zc; zi++)
const struct s_base *base = gd->vary.base;
int ji;
-
+/*
for (ji = 0; ji < base->jc; ji++)
{
glPushMatrix();
}
glPopMatrix();
}
-
+*/
for (ji = 0; ji < base->jc; ji++)
{
glPushMatrix();