m_basis(ball_M, vary->uv[0].e[0], vary->uv[0].e[1], vary->uv[0].e[2]);
m_basis(pend_M, vary->uv[0].E[0], vary->uv[0].E[1], vary->uv[0].E[2]);
- glPushAttrib(GL_LIGHTING_BIT);
glPushMatrix();
{
glTranslatef(vary->uv[0].p[0],
mq = ball_draw(mq, ball_M, pend_M, bill_M, t);
}
glPopMatrix();
- glPopAttrib();
return mq;
}