#include "game_common.h"
#include "vec3.h"
#include "config.h"
-#include "solid.h"
+#include "solid_vary.h"
/*---------------------------------------------------------------------------*/
view->e[2][2] = 1.0f;
}
-void game_view_fly(struct game_view *view, const struct s_file *fp, float k)
+void game_view_fly(struct game_view *view, const struct s_vary *vary, float k)
{
/* float x[3] = { 1.f, 0.f, 0.f }; */
float y[3] = { 0.f, 1.f, 0.f };
/* k = 0.0 view is at the ball. */
- if (fp->uc > 0)
+ if (vary->uc > 0)
{
- v_cpy(c0, fp->uv[0].p);
- v_cpy(p0, fp->uv[0].p);
+ v_cpy(c0, vary->uv[0].p);
+ v_cpy(p0, vary->uv[0].p);
}
v_mad(p0, p0, y, view->dp);
/* k = +1.0 view is s_view 0 */
- if (k >= 0 && fp->wc > 0)
+ if (k >= 0 && vary->base->wc > 0)
{
- v_cpy(p1, fp->wv[0].p);
- v_cpy(c1, fp->wv[0].q);
+ v_cpy(p1, vary->base->wv[0].p);
+ v_cpy(c1, vary->base->wv[0].q);
}
/* k = -1.0 view is s_view 1 */
- if (k <= 0 && fp->wc > 1)
+ if (k <= 0 && vary->base->wc > 1)
{
- v_cpy(p1, fp->wv[1].p);
- v_cpy(c1, fp->wv[1].q);
+ v_cpy(p1, vary->base->wv[1].p);
+ v_cpy(c1, vary->base->wv[1].q);
}
/* Interpolate the views. */