Split SOL data structures into base, varying and rendering parts
[neverball] / ball / game_client.h
index b3c64a9..4e28b18 100644 (file)
@@ -1,8 +1,6 @@
 #ifndef GAME_CLIENT_H
 #define GAME_CLIENT_H
 
-#include <stdio.h>
-#include "solid.h"
 #include "fs.h"
 
 /*---------------------------------------------------------------------------*/