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Split SOL data structures into base, varying and rendering parts
[neverball]
/
ball
/
game_client.h
diff --git
a/ball/game_client.h
b/ball/game_client.h
index
b3c64a9
..
4e28b18
100644
(file)
--- a/
ball/game_client.h
+++ b/
ball/game_client.h
@@
-1,8
+1,6
@@
#ifndef GAME_CLIENT_H
#define GAME_CLIENT_H
-#include <stdio.h>
-#include "solid.h"
#include "fs.h"
/*---------------------------------------------------------------------------*/