}
ma->scale = scale;
}
+void multiactor_set_position(MultiActor *ma, gint dx, gint dy, gint dz)
+{
+ GSList *tmp = ma->child;
+ gint x, y, z;
+ while (tmp != NULL){
+ x = g_object_get_data(G_OBJECT(tmp->data), "x");
+ y = g_object_get_data(G_OBJECT(tmp->data), "y");
+ z = g_object_get_data(G_OBJECT(tmp->data), "z");
+ actor_set_position_full(tmp->data, x + dx, y + dy, z + dz);
+ tmp = g_slist_next(tmp);
+ }
+ ma->x = dx;
+ ma->y = dy;
+ ma->z = dz;
+}