SDL http://www.libsdl.org/download-1.2.php
SDL_ttf http://www.libsdl.org/projects/SDL_ttf/
+ PhysicsFS http://icculus.org/physfs/
libvorbis http://xiph.org/vorbis/
libpng http://www.libpng.org/pub/png/libpng.html
libjpeg
To build Neverball with native language support on systems not using
-the GNU C library, two additonal libraries may have to be installed:
+the GNU C library, an additional library may have to be installed:
libintl http://www.gnu.org/software/gettext/
- libiconv http://www.gnu.org/software/libiconv/
To build Neverball with Nintendo Wii Remote support on Linux, the
"official Linux Bluetooth protocol stack" or BlueZ and the libwiimote
BlueZ http://www.bluez.org/
libwiimote http://libwiimote.sourceforge.net/
+To build Neverball with Hillcrest Labs Loop support enabled, the
+libfreespace and libusb libraries must be installed and configured:
+
+ libusb-1.0 http://www.libusb.org/wiki/Libusb1.0
+ libfreespace http://libfreespace.hillcrestlabs.com/
+
+* FONTS
+
+The Deja Vu font used by Neverball is not suitable for all
+translations included with the game. Due to file size concerns,
+another font is not included with Neverball; however, additional fonts
+can be installed in these locations:
+
+ ttf/wqy-zenhei.ttc Simplified Chinese
+ ttf/wqy-microhei.ttc Traditional Chinese
+
+The Wen Quan Yi Chinese fonts may be obtained from here:
+
+ Wen Quan Yi http://wenq.org/en/
+
* COMPILATION
one of those listed below and VALUE is typically 0 for disabled, 1 for
enabled.
- ENABLE_NLS
+ ENABLE_NLS=1
+
+ Enable native language support. May require additional
+ libraries.
+
+ ENABLE_TILT=wii
- Enable native language support. May require additional
- libraries. Default: enabled.
+ Enable Wii Remote support. Requires additional libraries and
+ system configuration.
- ENABLE_WII
+ ENABLE_TILT=loop
- Enable Wii Remote support. Requires additional libraries and
- system configuration Default: disabled .
+ Enable Hillcrest Labs Loop support. Requires additional
+ libraries and system configuration.
+
+ ENABLE_FS=stdio
+
+ Enable alternate file system backend that uses standard I/O
+ instead of PhysicsFS (thus making the dependency optional),
+ but does not provide archive support.
Under Mac OS X, build using the provided Xcode project files.
For Windows builds, the MinGW cross-compilation environment is
-supported. (Native builds are theoretically possible using MinGW and
-MSYS. Although care is taken to preserve compatibility with MSYS, no
+supported. (Native builds are theoretically possible using MinGW and
+MSYS. Although care is taken to preserve compatibility with MSYS, no
support exists and no actual testing is done.)
By default, an uninstalled build may be executed in place.
* INSTALLATION
-The game searches for game assets in the following three places, in
-this order. If the game is to be installed globally, at least one of
+The game searches for game assets in the following three places, in
+this order. If the game is to be installed globally, at least one of
them must be set.
1. The directory specified as argument to '--data' (or '-d') option
2. The directory given by the NEVERBALL_DATA environment variable.
- 3. The directory given by the CONFIG_DATA macro defined in
- share/base_config.h
+ 3. The directory given by the CONFIG_DATA macro defined in
+ share/base_config.h (which corresponds to the DATADIR Makefile
+ variable).
-A normal Linux installation would probably copy the data directory to
-"/usr/local/share/games/neverball/" and change the CONFIG_DATA macro
-to match.
+A normal Linux installation would probably copy the data directory to
+"/usr/local/share/games/neverball/" and set DATADIR to match.
* DISTRIBUTION
* Icons in PNG, SVG and ICO formats.
-http://neverball.org/
-
+Web: <http://neverball.org/>