convert="invert"/>
<number id="cycles" type="slider" arg="-cycles %"
_label="Timeout" _low-label="Small" _high-label="Large"
low="0" high="800000" default="40000"/>
convert="invert"/>
<number id="cycles" type="slider" arg="-cycles %"
_label="Timeout" _low-label="Small" _high-label="Large"
low="0" high="800000" default="40000"/>
- <number id="count" type="spinbutton" arg="-count %"
- _label="Ants Count" low="-20" high="20" default="-3"/>
+ <hgroup>
+ <boolean id="sharpturn" _label="Sharp turns" arg-set="-sharpturn"/>
+ <boolean id="truchet" _label="Truchet lines" arg-set="-truchet"/>
+ <boolean id="eyes" _label="Draw eyes" arg-set="-eyes"/>
+ </hgroup>
- <number id="size" type="spinbutton" arg="-size %"
- _label="Ant Size" low="-18" high="18" default="-12"/>
+ <hgroup>
+ <number id="count" type="spinbutton" arg="-count %"
+ _label="Ants count" low="-20" high="20" default="-3"/>
+ <number id="size" type="spinbutton" arg="-size %"
+ _label="Ant size" low="-18" high="18" default="-12"/>
+ </hgroup>
- _label="Number of Colors" _low-label="Two" _high-label="Many"
- low="2" high="255" default="64"/>
+ _label="Number of colors" _low-label="Three" _high-label="Many"
+ low="3" high="255" default="64"/>
+
+ <boolean id="showfps" _label="Show frame rate" arg-set="-fps"/>
A cellular automaton that is really a two-dimensional Turing machine:
as the heads ("ants") walk along the screen, they change pixel
values in their path. Then, as they pass over changed pixels, their
behavior is influenced.
A cellular automaton that is really a two-dimensional Turing machine:
as the heads ("ants") walk along the screen, they change pixel
values in their path. Then, as they pass over changed pixels, their
behavior is influenced.