void equalizerValue(int band, double *value) { _player->equalizerValue(band, value); }
void enableEqualizer() { _player->enableEqualizer(); }
void disableEqualizer() { _player->disableEqualizer(); }
void equalizerValue(int band, double *value) { _player->equalizerValue(band, value); }
void enableEqualizer() { _player->enableEqualizer(); }
void disableEqualizer() { _player->disableEqualizer(); }