+/* close lua stuff */
+void llua_close(void);
+#ifdef HAVE_SYS_INOTIFY_H
+/* check our lua inotify status */
+void llua_inotify_query(int wd, int mask);
+#endif /* HAVE_SYS_INOTIFY_H */
+
+void llua_set_startup_hook(const char *args);
+void llua_set_shutdown_hook(const char *args);
+
+void llua_startup_hook(void);
+void llua_shutdown_hook(void);
+
+#ifdef X11
+void llua_draw_pre_hook(void);
+void llua_draw_post_hook(void);
+
+void llua_set_draw_pre_hook(const char *args);
+void llua_set_draw_post_hook(const char *args);
+
+void llua_setup_window_table(int text_start_x, int text_start_y, int text_width, int text_height);
+void llua_update_window_table(int text_start_x, int text_start_y, int text_width, int text_height);
+#endif /* X11 */
+
+void llua_setup_info(struct information *i, double u_interval);
+void llua_update_info(struct information *i, double u_interval);
+
+void print_lua(struct text_object *, char *, int);
+void print_lua_parse(struct text_object *, char *, int);
+void print_lua_bar(struct text_object *, char *, int);
+#ifdef X11
+void print_lua_graph(struct text_object *, char *, int);
+#endif /* X11 */
+void print_lua_gauge(struct text_object *, char *, int);