for (LauncherItems::Names::const_iterator it = myItems.myNames.begin(); it != myItems.myNames.end(); ++it) {
LauncherItem *item = myItems.myItems[*it];
for (LauncherItems::Names::const_iterator it = myItems.myNames.begin(); it != myItems.myNames.end(); ++it) {
LauncherItem *item = myItems.myItems[*it];