"Maximum scroll velocity",
"Maximum distance the child widget should scroll "
"per 'frame', in pixels per frame.",
"Maximum scroll velocity",
"Maximum distance the child widget should scroll "
"per 'frame', in pixels per frame.",
"Maximum scroll velocity when overshooting",
"Maximum distance the child widget should scroll "
"per 'frame', in pixels per frame when it overshoots after hitting the edge.",
"Maximum scroll velocity when overshooting",
"Maximum distance the child widget should scroll "
"per 'frame', in pixels per frame when it overshoots after hitting the edge.",
*vel *= -1;
} else if ((*overshooting > 1) && (*vel < 0)) {
/* we add the MIN in order to avoid very small speeds */
*vel *= -1;
} else if ((*overshooting > 1) && (*vel < 0)) {
/* we add the MIN in order to avoid very small speeds */
*vel *= -1;
} else if ((*overshooting > 1) && (*vel > 0)) {
/* we add the MAX in order to avoid very small speeds */
*vel *= -1;
} else if ((*overshooting > 1) && (*vel > 0)) {
/* we add the MAX in order to avoid very small speeds */
event->x = priv->cx + (event->x - priv->ix);
event->y = priv->cy + (event->y - priv->iy);
event->window = g_object_ref (priv->child);
event->x = priv->cx + (event->x - priv->ix);
event->y = priv->cy + (event->y - priv->iy);
event->window = g_object_ref (priv->child);
/* If overshoot has been initiated with a finger down, on release set max speed */
if (priv->overshot_dist_y != 0) {
priv->overshooting_y = priv->bounce_steps; /* Hack to stop a bounce in the finger down case */
/* If overshoot has been initiated with a finger down, on release set max speed */
if (priv->overshot_dist_y != 0) {
priv->overshooting_y = priv->bounce_steps; /* Hack to stop a bounce in the finger down case */
}
if (priv->overshot_dist_x != 0) {
priv->overshooting_x = priv->bounce_steps; /* Hack to stop a bounce in the finger down case */
}
if (priv->overshot_dist_x != 0) {
priv->overshooting_x = priv->bounce_steps; /* Hack to stop a bounce in the finger down case */
event->x, event->y, &x, &y, GDK_BUTTON_RELEASE_MASK);
event = (GdkEventButton *) gdk_event_copy ((GdkEvent *) event);
event->x, event->y, &x, &y, GDK_BUTTON_RELEASE_MASK);
event = (GdkEventButton *) gdk_event_copy ((GdkEvent *) event);