/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 Item { // relative (0..1) position of top and bottom property real positionRatio property real sizeRatio // max position and min size property real maxPosition property real minSize // size underflow property real sizeUnderflow: (sizeRatio * maxPosition) < minSize ? minSize - (sizeRatio * maxPosition) : 0 // raw start and end position considering minimum size property real rawStartPos: positionRatio * (maxPosition - sizeUnderflow) property real rawEndPos: (positionRatio + sizeRatio) * (maxPosition - sizeUnderflow) + sizeUnderflow // overshoot amount at start and end property real overshootStart: rawStartPos < 0 ? -rawStartPos : 0 property real overshootEnd: rawEndPos > maxPosition ? rawEndPos - maxPosition : 0 // overshoot adjusted start and end property real adjStartPos: rawStartPos + overshootStart property real adjEndPos: rawEndPos - overshootStart - overshootEnd // final position and size of thumb property int position: 0.5 + (adjStartPos + minSize > maxPosition ? maxPosition - minSize : adjStartPos) property int size: 0.5 + ((adjEndPos - position) < minSize ? minSize : (adjEndPos - position)) }