/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 Item { id: root property alias sourceItem: effectSource.sourceItem property real xCenter: 0 // in source item coordinates property real yCenter: 0 // in source item coordinates // Source rect is not as small as it can be as there is drawing problems // with small source rect/texture size. property real _realScaleFactor: 1.25 property real _sourceRectMultiplier: 2 property bool active: false visible: active width: 182 height: 211 z: Number.MAX_VALUE function __rootElement() { var ret = parent while (ret.parent) { ret = ret.parent } return ret } Component.onCompleted: { sourceItem = parent; declarativeView.setFullViewportMode(root); } ShaderEffectSource { id: effectSource sourceRect: Qt.rect(root.xCenter - textureSize.width / 2, root.yCenter - textureSize.height / 2, textureSize.width, textureSize.height); textureSize: Qt.size(root._sourceRectMultiplier * root.width, root._sourceRectMultiplier * root.height); hideSource: false smooth: true property real scaleFactor: root._sourceRectMultiplier * root._realScaleFactor } Image { id: magnifierFrameImage source: "/usr/share/themes/blanco/meegotouch/images/theme/basement/meegotouch-virtual-keyboard/meegotouch-seattle-magnifier-frame.png" } ShaderEffectSource { id: magnifierFrame sourceItem: magnifierFrameImage hideSource: true live: false } Image { id: magnifierMaskImage source: "/usr/share/themes/blanco/meegotouch/images/theme/basement/meegotouch-virtual-keyboard/meegotouch-seattle-magnifier-frame-mask.png" } ShaderEffectSource { id: magnifierMask sourceItem: magnifierMaskImage hideSource: true live: false } ShaderEffectItem { id: magnifier anchors.fill:parent visible: root.visible vertexShader: " attribute highp vec4 qt_Vertex; attribute highp vec2 qt_MultiTexCoord0; uniform highp mat4 qt_ModelViewProjectionMatrix; uniform highp float scaleFactor; varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord1; void main() { qt_TexCoord0.x = 0.5 - 1. / (2. * scaleFactor) + qt_MultiTexCoord0.x / scaleFactor; qt_TexCoord0.y = 0.5 - 1. / (2. * scaleFactor) + qt_MultiTexCoord0.y / scaleFactor; qt_TexCoord1 = qt_MultiTexCoord0; gl_Position = qt_ModelViewProjectionMatrix * qt_Vertex; }"; fragmentShader: " varying highp vec2 qt_TexCoord0; varying highp vec2 qt_TexCoord1; uniform lowp sampler2D source; uniform lowp sampler2D frame; uniform lowp sampler2D mask; void main() { lowp vec4 frame_c = texture2D(frame, qt_TexCoord1); lowp vec4 mask_c = texture2D(mask, qt_TexCoord1); lowp vec4 color_c = texture2D(source, qt_TexCoord0); bool outsideElement=(qt_TexCoord0.s<0. || qt_TexCoord0.s>1. || qt_TexCoord0.t<0. || qt_TexCoord0.t>1.); bool onGlass=(mask_c.a==1.); if (outsideElement) { // make white outside the element color_c=vec4(1.,1.,1.,1.); } else if (onGlass) { // blend premultiplied texture with pure white (background) color_c = color_c + vec4(1.,1.,1.,1.) * (1.-color_c.a); } if ( qt_TexCoord1.y >= 0.98 ) { // Top part of item above visible magnifier frame is made // transparent explicitly to prevent showing of wrongly // colored pixels, which would otherwise appear sometimes // when using sourceRect functionality. gl_FragColor = vec4(0.,0.,0.,0.); } else { gl_FragColor = onGlass ? color_c : frame_c; } }"; property variant source: effectSource property variant frame: magnifierFrame property variant mask: magnifierMask property real scaleFactor: effectSource.scaleFactor; } }