4 #include "ConnectionSettings.h"
5 #include "Configuration.h"
6 #include "DisplaySettings.h"
7 #include "CommunicationManager.h"
8 // #include "DeviceManager.h"
10 #include "ErrorMapper.h"
11 #include "UIManager.h"
13 #include <QApplication>
18 QTime Engine::endOfTheDay = QTime( 23, 59, 0, 0); // end of the day is 11:59pm
19 const int IDLE_TIME_MULTIPLIER = 60000; // Multiplies milliseconds to minutes
21 // Macro to help deleting objects. This could be global.
22 #define QT_DELETE(X) \
31 iClock( 0 ), iConfiguration( 0 ), iCommunication( 0 ),
32 iWindowManager( 0 ), iUIManager( 0 )
34 qDebug() << "Engine::Engine()";
41 //initialize idle time counter
42 iIdleTimeCounter = new QTimer();
43 iIdleTimeCounter->setSingleShot( true);
44 iIdleTimeCounter->setInterval(IDLE_TIME_MULTIPLIER * iConfiguration->displaySettings()->screensaver() );
45 iIdleTimeCounter->start();
47 // create application clock
49 connect( iClock, SIGNAL( tick( QDateTime ) ), this, SLOT( checkStatusOfAllRooms() ) );
50 // connect( iClock, SIGNAL( tick( QDateTime ) ), iWindowManager, SLOT( distributeDateTimeInfo( QDateTime ) ) );
52 // Create auto refresh timer
53 iAutoRefresh = new QTimer;
54 iAutoRefresh->setInterval(iConfiguration->connectionSettings()->refreshInterval() * 1000);
55 iAutoRefresh->start();
56 connect( iAutoRefresh, SIGNAL( timeout() ), iAutoRefresh, SLOT( start() ) );
57 // connect( iAutoRefresh, SIGNAL( timeout() ), this, SLOT( fetchMeetings() ) );
59 if( iDevice->currentOperationMode() == DeviceManager::KioskMode )
61 iWindowManager->setFullscreen();
66 // QTimer::singleShot( 0, this, SLOT( fetchMeetings() ) );
68 // TODO: continue implementation
73 qDebug() << "Engine::~Engine()";
74 while ( !iMeetings.isEmpty() )
75 delete iMeetings.takeFirst();
77 if ( iIdleTimeCounter != 0 )
79 iIdleTimeCounter->stop();
80 delete iIdleTimeCounter;
86 QT_DELETE( iUIManager );
87 QT_DELETE( iWindowManager );
90 void Engine::closeApplication()
92 qDebug() << "Engine::closeApplication()";
93 // closes application after 1 second
94 QTimer::singleShot( 1000, QApplication::instance(), SLOT( quit() ));
97 Room* Engine::defaultRoom()
99 qDebug() << "Engine::defaultRoom()";
100 return iConfiguration->defaultRoom();
103 void Engine::checkStatusOfAllRooms()
105 // qDebug() << "Engine::checkStatusOfAllRooms()";
106 // iterate trough on the rooms
107 for (int i = 0; i < iConfiguration->rooms().count(); i++)
109 // and check the status
110 roomStatusInfoNeeded(iConfiguration->rooms().at(i) );
114 int Engine::indexOfMeetingAt(Room *aRoom, QDateTime aAt)
116 // qDebug() << "Engine::indexOfMeetingAt( Room *, QDateTime )";
117 for ( int i = 0; i < iMeetings.count(); i++ )
119 // exchange server ensures that there is only one meeting in a room at a specified time
120 if (aRoom->equals(iMeetings.at( i )->room() ) && iMeetings.at( i )->startsAt() <= aAt && iMeetings.at( i )->endsAt() >= aAt)
128 int Engine::indexOfMeetingAfter(Room *aRoom, QDateTime aAfter)
130 // qDebug() << "Engine::indexOfMeetingAfter( Room *, QDateTime )";
131 // seeks for the next meeting on the SAME DAY
133 for (int i = 0; i < iMeetings.count(); i++)
135 // if the meeting is in the same room, on the same day but after the specified time
136 if (aRoom->equals(iMeetings.at( i )->room() ) && iMeetings.at( i )->startsAt().date() == aAfter.date() && iMeetings.at( i )->startsAt() > aAfter)
138 // if there was not any meeting find yet or the previously found is a later one then the (i)th
139 if (min == -1 || iMeetings.at( min )->startsAt() > iMeetings.at( i )->startsAt() )
148 void Engine::roomStatusInfoNeeded(Room *aRoom)
150 // qDebug() << "Engine::roomStatusInfoNeeded( Room * )";
156 int indexOfCurrentMeeting = indexOfMeetingAt(aRoom, iClock->datetime() );
157 int indexOfNextMeeting = indexOfMeetingAfter(aRoom, iClock->datetime() );
159 // if there is no meeting, then status is Free; otherwise Busy
160 Room::Status status = (indexOfCurrentMeeting == -1 ) ? Room::FreeStatus : Room::BusyStatus;
161 // if room is Busy, then check end time, otherwise...
162 QTime until = (status == Room::BusyStatus ) ? iMeetings.at( indexOfCurrentMeeting )->endsAt().time() :
163 // ...if there is meeting following on the same day then check end time, otherwise end is the of the working day
164 ( ( indexOfNextMeeting != -1 ) ? iMeetings.at( indexOfNextMeeting )->startsAt().time() : Engine::endOfTheDay );
166 //currently works only for deafult room
167 // if( aRoom->equals( *(defaultRoom() ) ) )
168 // iWindowManager->roomStatusChanged( aRoom, status, until );
172 void Engine::fetchMeetings()
174 qDebug() << "Engine::fetchMeetings for " << iCurrentRoom;
175 QDateTime from( iWindowManager->weeklyView()->beginnigOfShownWeek() );
176 QDateTime to( from.addDays( 7 ) );
177 // fetchMeetings( from, to, iWindowManager->weeklyView()->currentRoom() );
178 // Signal is connected to the currentRoomChanged slot which keeps the iCurrentRoom up to date
179 fetchMeetings( from, to, iCurrentRoom );
183 void Engine::fetchMeetingDetails( Meeting *aMeeting )
185 qDebug() << "Engine::fetchMeetingDetails( Meeting* )";
186 /* iWindowManager->showProgressBar(tr("Please Wait"), true);
187 iWindowManager->updateProgressBar(tr("Fetching Meeting Details...") );
188 connect(iWindowManager,
189 SIGNAL( progressBarCancelled() ), this,
190 SLOT( fetchMeetingDetailsCancelled() ));
191 iCommunication->fetchMeetingDetails( *aMeeting); */
192 iCommunication->fetchMeetingDetails( *aMeeting );
195 void Engine::meetingsFetched( const QList<Meeting*> &aMeetings )
197 qDebug() << "Engine::meetingsFetched( const QList<Meeting*> & )";
199 for ( int i = 0; i < iMeetings.count(); ++i ) {
200 Meeting* m = iMeetings.takeAt( i );
204 for ( int i = 0; i < aMeetings.count(); ++i ) {
205 Meeting* m = new Meeting( *( aMeetings.at( i ) ) );
206 iMeetings.append( m );
209 // refresh room status info
210 roomStatusInfoNeeded( defaultRoom() );
213 void Engine::errorHandler( int aCode, const QString &aAddInfo )
215 if ( iWindowManager != 0 )
217 iWindowManager->error( ErrorMapper::codeToString( aCode, aAddInfo ) );
221 void Engine::fetchMeetings( const QDateTime &aFrom, const QDateTime &aUntil, const Room *aIn )
224 << "Engine::fetchMeetings( const QDateTime &, const QDateTime &, const Room * )";
225 iCommunication->fetchMeetings(aFrom, aUntil, *aIn);
228 void Engine::cancelFetchMeetingDetails()
230 iCommunication->cancelFetchMeetingDetails();
233 void Engine::shownWeekChanged( QDate aFrom )
235 qDebug() << "[Engine::shownWeekChanged] <Invoked>";
236 QDateTime from( aFrom );
237 QDateTime to( aFrom.addDays( 7 ), QTime( 23, 59 ) );
238 qDebug() << "[Engine::shownWeekChanged] <From " << aFrom.toString( "d.m. h:mm" ) << " to " << to.toString( "d.m. h:mm" ) << ">";
239 iCommunication->fetchMeetings( from, to, *defaultRoom() );
240 // fetchMeetings( from, to, iWindowManager->weeklyView()->currentRoom() );
243 void Engine::changeDeviceMode( bool aChange )
247 connect( iDevice, SIGNAL( changingModeFailed() ), this, SLOT( changeModeFailed() ) );
248 iAutoRefresh->stop(); // Stop the meeting update
250 iDevice->changeMode( aChange );
253 void Engine::changeModeFailed()
255 qDebug() << "Engine::progressBarCancelled()";
256 iDevice->changeMode( false );
257 iAutoRefresh->start(); //we start the metting updating
260 void Engine::initUserInterface()
262 qDebug() << "[Engine::initUserInterface] <Invoked>";
264 // Initialize the window manager and connect what ever signals can be connected
265 iWindowManager = new WindowManager;
266 // Create the UIManager which internally handles most of the UI actions
267 iUIManager = new UIManager( this, iWindowManager );
269 connect( iWindowManager, SIGNAL( eventDetected() ), this, SLOT( handleViewEvent() ) );
270 connect( iWindowManager, SIGNAL( previousViewRestored() ), iUIManager, SLOT( previousViewRestored() ) );
271 connect( iWindowManager, SIGNAL( dialogActivated() ), this, SLOT( dialogActivated() ) );
272 connect( iWindowManager, SIGNAL( dialogDeactivated() ), this, SLOT( dialogDeactivated() ) );
275 iWindowManager->setWindowState( Qt::WindowMaximized );
276 iWindowManager->show();
277 iUIManager->showMainView();
279 qDebug() << "[Engine::initUserInterface] <Finished>";
282 void Engine::handleViewEvent()
284 if ( iIdleTimeCounter != 0 )
286 // Restart the idle time counter when view event is received
287 iIdleTimeCounter->stop();
288 iIdleTimeCounter->start();
292 void Engine::initConfiguration()
294 iConfiguration = Configuration::instance();
295 if ( iConfiguration == 0 )
297 QTimer::singleShot( 0, this, SLOT( closeApplication() ) );
299 iCurrentRoom = iConfiguration->defaultRoom();
302 void Engine::connectSignals()
304 // Connect engine objects signals to UIManager
305 connect( iClock, SIGNAL( tick( QDateTime ) ), iUIManager, SLOT( updateTime( QDateTime ) ) );
306 connect( iIdleTimeCounter, SIGNAL( timeout() ) , iUIManager, SLOT( roomStatusIndicatorRequested() ) );
308 iUIManager->connectDeviceManager( iDevice );
309 iUIManager->connectCommunicationManager( iCommunication );
312 void Engine::initCommunication()
314 // initialize communication
315 iCommunication = new CommunicationManager( *(iConfiguration->connectionSettings()) );
316 connect( iCommunication, SIGNAL( error( int, CommunicationManager::CommunicationType ) ),
317 this, SLOT( errorHandler( int ) ) );
318 connect( iCommunication, SIGNAL( meetingsFetched( const QList<Meeting*>& ) ),
319 this, SLOT( meetingsFetched( const QList<Meeting*>& ) ) );
322 void Engine::initDevice()
324 // create device manager
325 iDevice = new DeviceManager( iConfiguration->startupSettings() );
326 connect( iDevice, SIGNAL( error( int, const QString& ) ), this, SLOT( errorHandler( int, const QString& ) ) );
327 iDevice->initDeviceManager();
330 void Engine::dialogActivated()
332 if ( iIdleTimeCounter != 0 )
334 iIdleTimeCounter->stop();
338 void Engine::dialogDeactivated()
340 if ( iIdleTimeCounter != 0 )
342 iIdleTimeCounter->start();
346 void Engine::previousViewRestored()
348 if ( iIdleTimeCounter != 0 )
350 iIdleTimeCounter->start();
354 void Engine::stopIdleTimeCounter()
356 if ( iIdleTimeCounter != 0 )
358 iIdleTimeCounter->stop();
362 void Engine::startIdleTimeCounter()
364 if ( iIdleTimeCounter != 0 )
366 iIdleTimeCounter->start();
370 void Engine::currentRoomChanged(Room *aRoom)
372 iCurrentRoom = aRoom;