Clip shadow above ball with a texture
[neverball] / share / glext.h
1 #ifndef GLEXT_H
2 #define GLEXT_H
3
4 /*---------------------------------------------------------------------------*/
5
6 #ifdef _WIN32
7 #define WIN32_LEAN_AND_MEAN /* Ha ha. */
8 #include <windows.h>
9 #endif
10
11 #ifdef __APPLE__
12 #include <OpenGL/gl.h>
13 #else
14 #include <GL/gl.h>
15 #endif
16
17 #ifdef _WIN32
18 #include <GL/glext.h>
19 #endif
20
21 /*---------------------------------------------------------------------------*/
22
23 #ifndef GL_ARB_multitexture
24 #define GL_TEXTURE0_ARB                   0x84C0
25 #define GL_TEXTURE1_ARB                   0x84C1
26
27 typedef void (*PFNGLACTIVETEXTUREARBPROC)(GLenum);
28 #endif
29
30 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB_;
31
32 /*---------------------------------------------------------------------------*/
33
34 #endif