Add a "idle" method to the state structure
[neverball] / putt / hud.h
1 #ifndef HUD_H
2 #define HUD_H
3
4 /*---------------------------------------------------------------------------*/
5
6 void hud_init(void);
7 void hud_free(void);
8
9 void hud_paint(void);
10
11 /*---------------------------------------------------------------------------*/
12
13 #endif