2 * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
4 * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
5 * Jerremy Koot (jkoot@snes9x.com)
7 * Super FX C emulator code
8 * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
10 * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
12 * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
13 * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
14 * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
16 * DOS port code contains the works of other authors. See headers in
19 * Snes9x homepage: http://www.snes9x.com
21 * Permission to use, copy, modify and distribute Snes9x in both binary and
22 * source form, for non-commercial purposes, is hereby granted without fee,
23 * providing that this license information and copyright notice appear with
24 * all copies and any derived work.
26 * This software is provided 'as-is', without any express or implied
27 * warranty. In no event shall the authors be held liable for any damages
28 * arising from the use of this software.
30 * Snes9x is freeware for PERSONAL USE only. Commercial users should
31 * seek permission of the copyright holders first. Commercial use includes
32 * charging money for Snes9x or software derived from Snes9x.
34 * The copyright holders request that bug fixes and improvements to the code
35 * should be forwarded to them so everyone can benefit from the modifications
38 * Super NES and Super Nintendo Entertainment System are trademarks of
39 * Nintendo Co., Limited and its subsidiary companies.
45 This port.h is really a right-of-passage for anyone trying to port the emulator
46 to another platform. It must have started out as a set of defines for a
47 single platform, and instead of using define blocks as new platforms were
48 added, individual coders simply added exceptions and sprinkled #ifdef and #ifndef
49 statements throughout the original list.
51 I can't take it anymore, it's too convoluted. So I've commented out the entire
52 section, and preemptively rewritten the first #define segment the way god intended,
53 with a single define-block for each target platform.
57 #define TITLE "DrNokSnes"
67 typedef uint8_t bool8;
68 typedef uint8_t uint8;
69 typedef uint16_t uint16;
70 typedef uint32_t uint32;
72 typedef int16_t int16;
73 typedef int32_t int32;
74 typedef int64_t int64;
76 //For Debugging Purposes:
78 typedef uint8_t bool8_32;
79 typedef uint8_t uint8_32;
80 typedef uint16_t uint16_32;
81 typedef int8_t int8_32;
82 typedef int16_t int16_32;
84 //Defines for Extern C
86 #define EXTERN_C extern "C"
87 #define START_EXTERN_C EXTERN_C {
88 #define END_EXTERN_C }
90 #define EXTERN_C extern
91 #define START_EXTERN_C
96 #define _MAX_DIR PATH_MAX
98 #define _MAX_FNAME NAME_MAX
99 #define _MAX_EXT NAME_MAX
100 #define _MAX_PATH PATH_MAX
106 // Configuration defines I think I know what they're for
109 #define CPU_SHUTDOWN 1
113 //#define SPC700_SHUTDOWN
115 #define STATIC static
117 #define PIXEL_FORMAT RGB565
118 #define CHECK_SOUND()
119 #define UNZIP_SUPPORT
120 #define ZeroMemory(a,b) memset((a),0,(b))
121 #define PACKING __attribute__ ((packed))
122 #define ALIGN_BY_ONE __attribute__ ((aligned (1), packed))
124 #undef FAST_LSB_WORD_ACCESS
127 #define INLINE inline
132 void PathMake(char *path, const char *drive, const char *dir,
133 const char *fname, const char *ext);
134 void PathSplit(const char *path, char *drive, char *dir, char *fname, char *ext);
135 /** A simplified basename function returning a pointer inside the same string */
136 const char * PathBasename(const char * path);