9 #define DIE(format, ...) do { \
10 fprintf(stderr, "Died at %s:%d: ", __FILE__, __LINE__ ); \
11 fprintf(stderr, format "\n", ## __VA_ARGS__); \
17 static HgwContext *hgw;
19 static void createActionMappingsOnly();
20 static void parseGConfKeyMappings();
24 // hildon-games-wrapper sets this env variable for itself.
25 char* service = getenv("HGW_EXEC_SERVICE");
28 // Not launched from hildon-games-wrapper
33 hgw = hgw_context_init();
36 fprintf(stderr, "Error opening hgw context\n");
41 printf("Loading in HGW mode\n");
46 if (!hgwLaunched) return;
48 hgw_context_destroy(hgw,
49 (Config.snapshotSave ? HGW_BYE_PAUSED : HGW_BYE_INACTIVE));
56 if (!hgwLaunched) return;
58 Config.fullscreen = true;
60 char romFile[PATH_MAX + 1];
61 if (hgw_conf_request_string(hgw, kGConfRomFile, romFile) == HGW_ERR_NONE
62 && strlen(romFile) > 0) {
63 S9xSetRomFile(romFile);
65 printf("Exiting gracefully because there's no ROM in Gconf\n");
71 if (hgw_conf_request_bool(hgw, kGConfSound, &sound) == HGW_ERR_NONE) {
72 Config.enableAudio = sound ? true : false;
76 if (hgw_conf_request_bool(hgw, kGConfTurboMode, &turbo) == HGW_ERR_NONE) {
77 Settings.TurboMode = turbo ? TRUE : FALSE;
81 if (hgw_conf_request_int(hgw, kGConfFrameskip, &frameskip) == HGW_ERR_NONE) {
82 Settings.SkipFrames = (frameskip > 0 ? frameskip : AUTO_FRAMERATE);
85 char transparency = FALSE;
86 if (hgw_conf_request_bool(hgw, kGConfTransparency, &transparency) == HGW_ERR_NONE) {
87 Settings.Transparency = transparency ? TRUE : FALSE;
92 if (hgw_conf_request_bool(hgw, kGConfXSP, &xsp) == HGW_ERR_NONE) {
95 Config.scaler = strdup("2x");
100 char displayFramerate = FALSE;
101 if (hgw_conf_request_bool(hgw, kGConfDisplayFramerate, &displayFramerate) == HGW_ERR_NONE) {
102 Settings.DisplayFrameRate = displayFramerate ? TRUE : FALSE;
105 char displayControls = FALSE;
106 if (hgw_conf_request_bool(hgw, kGConfDisplayControls, &displayControls) == HGW_ERR_NONE) {
107 Config.touchscreenShow = displayControls ? true : false;
111 if (hgw_conf_request_int(hgw, kGConfSpeedhacks, &speedhacks) == HGW_ERR_NONE) {
112 if (speedhacks <= 0) {
113 Settings.HacksEnabled = FALSE;
114 Settings.HacksFilter = FALSE;
115 } else if (speedhacks == 1) {
116 Settings.HacksEnabled = TRUE;
117 Settings.HacksFilter = TRUE;
119 Settings.HacksEnabled = TRUE;
120 Settings.HacksFilter = FALSE;
123 if (Settings.HacksEnabled && !Config.hacksFile) {
124 // Provide a default speedhacks file
125 if (asprintf(&Config.hacksFile, "%s/snesadvance.dat", dirname(romFile))
127 Config.hacksFile = 0; // malloc error.
129 // romFile[] is garbled from now on.
133 if (hgw_conf_request_int(hgw, kGConfMapping, &mappings) == HGW_ERR_NONE) {
136 // Do nothing, leave mappings as is.
139 parseGConfKeyMappings();
141 case 2: // Touchscreen
142 Config.touchscreenInput = true;
143 createActionMappingsOnly();
145 case 3: // Touchscreen + keys
146 Config.touchscreenInput = true;
147 parseGConfKeyMappings();
150 Settings.Mouse = TRUE;
151 Settings.ControllerOption = SNES_MOUSE_SWAPPED;
152 createActionMappingsOnly();
154 case 5: // Mouse + keys
155 Settings.Mouse = TRUE;
156 Settings.ControllerOption = SNES_MOUSE;
157 parseGConfKeyMappings();
162 HgwStartCommand cmd = hgw_context_get_start_command(hgw);
165 case HGW_COMM_NONE: // called from libosso
167 Config.snapshotLoad = true;
168 Config.snapshotSave = true;
170 case HGW_COMM_RESTART:
171 Config.snapshotLoad = false;
172 Config.snapshotSave = true;
176 Config.snapshotLoad = false;
177 Config.snapshotSave = false;
178 Config.quitting = true;
185 if (!hgwLaunched) return;
188 HgwMessageFlags flags = HGW_MSG_FLAG_NONE;
190 if ( hgw_msg_check_incoming(hgw, &msg, flags) == HGW_ERR_COMMUNICATION ) {
191 // Message Incoming, process msg
194 case HGW_MSG_TYPE_CBREQ:
198 Config.quitting = true;
202 case HGW_MSG_TYPE_DEVSTATE:
204 case HGW_DEVICE_STATE_SHUTDOWN:
205 Config.quitting = true; // try to quit gracefully
214 hgw_msg_free_data(&msg);
218 // For now, please keep this in sync with ../gui/controls.c
219 typedef struct ButtonEntry {
224 #define BUTTON_INITIALIZER(button, name) \
225 { kGConfKeysPath "/" name, SNES_##button##_MASK, false }
226 #define ACTION_INITIALIZER(action, name) \
227 { kGConfKeysPath "/" name, kAction##action, true }
228 #define BUTTON_LAST \
230 static const ButtonEntry buttons[] = {
231 BUTTON_INITIALIZER(A, "a"),
232 BUTTON_INITIALIZER(B, "b"),
233 BUTTON_INITIALIZER(X, "x"),
234 BUTTON_INITIALIZER(Y, "y"),
235 BUTTON_INITIALIZER(TL, "l"),
236 BUTTON_INITIALIZER(TR, "r"),
237 BUTTON_INITIALIZER(START, "start"),
238 BUTTON_INITIALIZER(SELECT, "select"),
239 BUTTON_INITIALIZER(UP, "up"),
240 BUTTON_INITIALIZER(DOWN, "down"),
241 BUTTON_INITIALIZER(LEFT, "left"),
242 BUTTON_INITIALIZER(RIGHT, "right"),
243 ACTION_INITIALIZER(Quit, "quit"),
244 ACTION_INITIALIZER(ToggleFullscreen, "fullscreen"),
245 ACTION_INITIALIZER(QuickLoad1, "quickload1"),
246 ACTION_INITIALIZER(QuickSave1, "quicksave1"),
247 ACTION_INITIALIZER(QuickLoad2, "quickload2"),
248 ACTION_INITIALIZER(QuickSave2, "quicksave2"),
252 static void createActionMappingsOnly()
254 // Discard any other mapping
255 ZeroMemory(Config.joypad1Mapping, sizeof(Config.joypad1Mapping));
256 ZeroMemory(Config.action, sizeof(Config.action));
258 // Map quit to fullscreen, escape and task switch.
259 Config.action[72] = kActionQuit;
260 Config.action[9] = kActionQuit;
261 Config.action[71] = kActionQuit;
264 static void parseGConfKeyMappings()
266 // Discard any other mapping
267 ZeroMemory(Config.joypad1Mapping, sizeof(Config.joypad1Mapping));
268 ZeroMemory(Config.action, sizeof(Config.action));
270 // If the user does not map fullscreen or quit
271 bool quit_mapped = false;
273 printf("Hgw: Using gconf key mappings\n");
276 for (i = 0; buttons[i].gconf_key; i++) {
277 if (hgw_conf_request_int(hgw, buttons[i].gconf_key, &scancode) == HGW_ERR_NONE) {
278 if (scancode <= 0 || scancode > 255) continue;
280 if (buttons[i].is_action) {
281 Config.action[scancode] |= buttons[i].mask;
282 if (buttons[i].mask & (kActionQuit | kActionToggleFullscreen)) {
286 Config.joypad1Mapping[scancode] |= buttons[i].mask;
293 // Newbie user won't know how to quit game.
294 if (!Config.joypad1Mapping[72] && !Config.action[72]) {
295 // Fullscreen key is not mapped, map
296 Config.action[72] = kActionQuit;
299 if (!quit_mapped && !Config.joypad1Mapping[9] && !Config.action[9]) {
300 // Escape key is not mapped, map
301 // But only if we couldn't map quit to fullscreen. Some people
302 // actually want Quit not to be mapped.
303 Config.action[9] = kActionQuit;
307 // Force mapping of fullscreen to Quit if can't map anywhere else.
308 Config.joypad1Mapping[72] = 0;
309 Config.action[72] = kActionQuit;
313 // If task switch key is not mapped, map it to Quit by default.
314 if (!Config.action[71] && !Config.joypad1Mapping[71]) {
315 Config.action[71] = kActionQuit;