2 * Copyright (C) 2003 Robert Kooima - 2006 Jean Privat
3 * Part of the Neverball Project http://icculus.org/neverball/
5 * NEVERBALL is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published
7 * by the Free Software Foundation; either version 2 of the License,
8 * or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful, but
11 * WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
21 #include "game_server.h"
22 #include "game_client.h"
24 #include "st_shared.h"
26 void shared_leave(struct state *st, struct state *next, int id)
31 void shared_paint(int id, float t)
33 game_client_draw(0, t);
37 void shared_timer(int id, float dt)
42 int shared_point_basic(int id, int x, int y)
46 if ((jd = gui_point(id, x, y)))
52 void shared_point(int id, int x, int y, int dx, int dy)
54 shared_point_basic(id, x, y);
57 int shared_stick_basic(int id, int a, float v, int bump)
61 if ((jd = gui_stick(id, a, v, bump)))
67 void shared_stick(int id, int a, float v, int bump)
69 shared_stick_basic(id, a, v, bump);
72 void shared_angle(int id, int x, int z)
77 int shared_click(int b, int d)
79 if (b == SDL_BUTTON_LEFT && d == 1)
80 return st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);