2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
23 #include "game_common.h"
28 #include "st_shared.h"
30 #define PAUSE_CONTINUE 1
31 #define PAUSE_RESTART 2
34 static struct state *st_continue;
36 /*---------------------------------------------------------------------------*/
38 static int pause_action(int i)
40 audio_play(AUD_MENU, 1.0f);
47 return goto_state(st_continue);
54 return goto_state(&st_play_ready);
59 progress_stat(GAME_NONE);
63 return goto_state(&st_exit);
69 /*---------------------------------------------------------------------------*/
71 static int pause_gui(void)
75 /* Build the pause GUI. */
77 if ((id = gui_vstack(0)))
79 title_id = gui_label(id, _("Paused"), GUI_LRG, GUI_ALL, 0, 0);
83 if ((jd = gui_harray(id)))
85 gui_state(jd, _("Quit"), GUI_SML, PAUSE_EXIT, 0);
87 if (progress_same_avail())
88 gui_state(jd, _("Restart"), GUI_SML, PAUSE_RESTART, 0);
90 gui_start(jd, _("Continue"), GUI_SML, PAUSE_CONTINUE, 1);
93 gui_pulse(title_id, 1.2f);
100 static int pause_enter(struct state *st, struct state *prev)
112 static void pause_paint(int id, float t)
118 static void pause_timer(int id, float dt)
124 static int pause_keybd(int c, int d)
128 if (config_tst_d(CONFIG_KEY_PAUSE, c))
129 return pause_action(PAUSE_CONTINUE);
131 if (config_tst_d(CONFIG_KEY_RESTART, c) && progress_same_avail())
132 return pause_action(PAUSE_RESTART);
137 static int pause_buttn(int b, int d)
141 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_A, b))
142 return pause_action(gui_token(gui_click()));
144 if (config_tst_d(CONFIG_JOYSTICK_BUTTON_EXIT, b))
145 return pause_action(PAUSE_CONTINUE);
150 /*---------------------------------------------------------------------------*/
152 struct state st_pause = {