7 SDL http://www.libsdl.org/download-1.2.php
8 SDL_ttf http://www.libsdl.org/projects/SDL_ttf/
9 PhysicsFS http://icculus.org/physfs/
10 libvorbis http://xiph.org/vorbis/
11 libpng http://www.libpng.org/pub/png/libpng.html
14 To build Neverball with native language support on systems not using
15 the GNU C library, an additional library may have to be installed:
17 libintl http://www.gnu.org/software/gettext/
19 To build Neverball with Nintendo Wii Remote support on Linux, the
20 "official Linux Bluetooth protocol stack" or BlueZ and the libwiimote
21 library must be installed and configured:
23 BlueZ http://www.bluez.org/
24 libwiimote http://libwiimote.sourceforge.net/
29 The Deja Vu font used by Neverball is not suitable for the Simplified
30 Chinese translation. Due to file size concerns, an appropriate font
31 is not included with Neverball; however, if a font with the name
32 "ttf/wqy-zenhei.ttc" is found in the search path, Neverball will
33 attempt to use that font. The Wen Quan Yi Chinese font can be
36 Wen Quan Yi http://wenq.org/en/
41 Under Unix and Linux, simply run
45 Certain features can be enabled/disabled at compile time by passing
46 additional arguments to Make in the form "NAME=VALUE", where NAME is
47 one of those listed below and VALUE is typically 0 for disabled, 1 for
52 Enable native language support. May require additional
57 Enable Wii Remote support. Requires additional libraries and
60 Under Mac OS X, build using the provided Xcode project files.
62 For Windows builds, the MinGW cross-compilation environment is
63 supported. (Native builds are theoretically possible using MinGW and
64 MSYS. Although care is taken to preserve compatibility with MSYS, no
65 support exists and no actual testing is done.)
67 By default, an uninstalled build may be executed in place.
72 The game searches for game assets in the following three places, in
73 this order. If the game is to be installed globally, at least one of
76 1. The directory specified as argument to '--data' (or '-d') option
79 2. The directory given by the NEVERBALL_DATA environment variable.
81 3. The directory given by the CONFIG_DATA macro defined in
82 share/base_config.h (which corresponds to the DATADIR Makefile
85 A normal Linux installation would probably copy the data directory to
86 "/usr/local/share/games/neverball/" and set DATADIR to match.
91 The dist subdirectory contains some miscellaneous files:
93 * "Desktop entry" or .desktop files.
94 * Icons in PNG, SVG and ICO formats.
97 Web: <http://neverball.org/>