7 SDL http://www.libsdl.org/download-1.2.php
8 SDL_ttf http://www.libsdl.org/projects/SDL_ttf/
9 PhysicsFS http://icculus.org/physfs/
10 libvorbis http://xiph.org/vorbis/
11 libpng http://www.libpng.org/pub/png/libpng.html
14 To build Neverball with native language support on systems not using
15 the GNU C library, an additional library may have to be installed:
17 libintl http://www.gnu.org/software/gettext/
19 To build Neverball with Nintendo Wii Remote support on Linux, the
20 "official Linux Bluetooth protocol stack" or BlueZ and the libwiimote
21 library must be installed and configured:
23 BlueZ http://www.bluez.org/
24 libwiimote http://libwiimote.sourceforge.net/
26 To build Neverball with Hillcrest Labs Loop support enabled, the
27 libfreespace and libusb libraries must be installed and configured:
29 libusb-1.0 http://www.libusb.org/wiki/Libusb1.0
30 libfreespace http://libfreespace.hillcrestlabs.com/
34 The Deja Vu font used by Neverball is not suitable for all
35 translations included with the game. Due to file size concerns,
36 another font is not included with Neverball; however, additional fonts
37 can be installed in these locations:
39 ttf/wqy-zenhei.ttc Simplified Chinese
40 ttf/wqy-microhei.ttc Traditional Chinese
42 The Wen Quan Yi Chinese fonts may be obtained from here:
44 Wen Quan Yi http://wenq.org/en/
49 Under Unix and Linux, simply run
53 Certain features can be enabled/disabled at compile time by passing
54 additional arguments to Make in the form "NAME=VALUE", where NAME is
55 one of those listed below and VALUE is typically 0 for disabled, 1 for
60 Enable native language support. May require additional
65 Enable Wii Remote support. Requires additional libraries and
70 Enable Hillcrest Labs Loop support. Requires additional
71 libraries and system configuration.
75 Enable alternate file system backend that uses standard I/O
76 instead of PhysicsFS (thus making the dependency optional),
77 but does not provide archive support.
79 Under Mac OS X, build using the provided Xcode project files.
81 For Windows builds, the MinGW cross-compilation environment is
82 supported. (Native builds are theoretically possible using MinGW and
83 MSYS. Although care is taken to preserve compatibility with MSYS, no
84 support exists and no actual testing is done.)
86 By default, an uninstalled build may be executed in place.
91 The game searches for game assets in the following three places, in
92 this order. If the game is to be installed globally, at least one of
95 1. The directory specified as argument to '--data' (or '-d') option
98 2. The directory given by the NEVERBALL_DATA environment variable.
100 3. The directory given by the CONFIG_DATA macro defined in
101 share/base_config.h (which corresponds to the DATADIR Makefile
104 A normal Linux installation would probably copy the data directory to
105 "/usr/local/share/games/neverball/" and set DATADIR to match.
110 The dist subdirectory contains some miscellaneous files:
112 * "Desktop entry" or .desktop files.
113 * Icons in PNG, SVG and ICO formats.
116 Web: <http://neverball.org/>