2 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
23 \mainpage Box2D API Documentation
25 \section intro_sec Getting Started
27 For tutorials please see http://www.box2d.org/manual.html
29 For discussion please visit http://www.box2d.org/forum
32 // These include files constitute the main Box2D API
34 #include "Common/b2Settings.h"
36 #include "Collision/Shapes/b2CircleShape.h"
37 #include "Collision/Shapes/b2PolygonShape.h"
38 #include "Collision/b2BroadPhase.h"
39 #include "Dynamics/b2WorldCallbacks.h"
40 #include "Dynamics/b2World.h"
41 #include "Dynamics/b2Body.h"
43 #include "Dynamics/Contacts/b2Contact.h"
45 #include "Dynamics/Joints/b2DistanceJoint.h"
46 #include "Dynamics/Joints/b2MouseJoint.h"
47 #include "Dynamics/Joints/b2PrismaticJoint.h"
48 #include "Dynamics/Joints/b2RevoluteJoint.h"
49 #include "Dynamics/Joints/b2PulleyJoint.h"
50 #include "Dynamics/Joints/b2GearJoint.h"