*/
Room* defaultRoom();
+ bool connected();
+ QTime lastUpdated();
+ QString errorMessage();
+
signals:
void roomStatusChanged( Room::Status aStatus, QTime aUntil );
Room *iCurrentRoom;
bool iCommunicationFailed;
- bool iCurrentWeekFetched;
+ QString iCommunicationError;
+ QTime iLastCommunication;
};
#endif /*ENGINE_H_*/