--- /dev/null
+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Components project.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// The PageStack item defines a container for pages and a stack-based
+// navigation model. Pages can be defined as QML items or components.
+
+import QtQuick 1.1
+import "." 1.0
+import "PageStack.js" as Engine
+
+Item {
+ id: root
+
+ width: parent ? parent.width : 0
+ height: parent ? parent.height : 0
+
+ // Page stack depth.
+ property int depth: Engine.getDepth()
+
+ // The currently active page.
+ property Item currentPage: null
+
+ // The application tool bar.
+ property ToolBar toolBar
+
+ // Indicates whether there is an ongoing page transition.
+ property bool busy: __ongoingTransitionCount > 0
+
+ // The number of ongoing transitions.
+ property int __ongoingTransitionCount: 0
+
+ // Pushes a page on the stack.
+ // The page can be defined as a component, item or string.
+ // If an item is used then the page will get re-parented.
+ // If a string is used then it is interpreted as a url that is used to load a page component.
+ //
+ // The page can also be given as an array of pages. In this case all those pages will be pushed
+ // onto the stack. The items in the stack can be components, items or strings just like for single
+ // pages. Additionally an object can be used, which specifies a page and an optional properties
+ // property. This can be used to push multiple pages while still giving each of them properties.
+ // When an array is used the transition animation will only be to the last page.
+ //
+ // The properties argument is optional and allows defining a map of properties to set on the page.
+ // If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance.
+ function push(page, properties, immediate) {
+ return Engine.push(page, properties, false, immediate);
+ }
+
+ // Pops a page off the stack.
+ // If page is specified then the stack is unwound to that page; null to unwind the to first page.
+ // If the immediate argument is true then no transition animation is performed.
+ // Returns the page instance that was popped off the stack.
+ function pop(page, immediate) {
+ return Engine.pop(page, immediate);
+ }
+
+ // Replaces a page on the stack.
+ // See push() for details.
+ function replace(page, properties, immediate) {
+ return Engine.push(page, properties, true, immediate);
+ }
+
+ // Clears the page stack.
+ function clear() {
+ return Engine.clear();
+ }
+
+ // Iterates through all pages (top to bottom) and invokes the specified function.
+ // If the specified function returns true the search stops and the find function
+ // returns the page that the iteration stopped at. If the search doesn't result
+ // in any page being found then null is returned.
+ function find(func) {
+ return Engine.find(func);
+ }
+
+ // Called when the page stack visibility changes.
+ onVisibleChanged: {
+ if (currentPage) {
+ __setPageStatus(currentPage, visible ? PageStatus.Active : PageStatus.Inactive);
+ if (visible) {
+ currentPage.visible = currentPage.parent.visible = true;
+ }
+ }
+ }
+
+ // Sets the page status.
+ function __setPageStatus(page, status) {
+ if (page.status !== undefined) {
+ if (status == PageStatus.Active && page.status == PageStatus.Inactive) {
+ page.status = PageStatus.Activating;
+ } else if (status == PageStatus.Inactive && page.status == PageStatus.Active) {
+ page.status = PageStatus.Deactivating;
+ }
+ page.status = status;
+ }
+ }
+
+ // Component for page containers.
+ Component {
+ id: containerComponent
+
+ Item {
+ id: container
+
+ width: parent ? parent.width : 0
+ height: parent ? parent.height : 0
+
+ // The states correspond to the different possible positions of the container.
+ state: "hidden"
+
+ // The page held by this container.
+ property Item page: null
+
+ // The owner of the page.
+ property Item owner: null
+
+ // Duration of transition animation (in ms)
+ property int transitionDuration: 500
+
+ // Flag that indicates the container should be cleaned up after the transition has ended.
+ property bool cleanupAfterTransition: false
+
+ // Performs a push enter transition.
+ function pushEnter(replace, immediate) {
+ if (!immediate) {
+ state = replace ? "front" : "right";
+ }
+ state = "";
+ page.visible = true;
+ if (root.visible && immediate) {
+ __setPageStatus(page, PageStatus.Active);
+ }
+ }
+
+ // Performs a push exit transition.
+ function pushExit(replace, immediate) {
+ state = immediate ? "hidden" : (replace ? "back" : "left");
+ if (root.visible && immediate) {
+ __setPageStatus(page, PageStatus.Inactive);
+ }
+ if (replace) {
+ if (immediate) {
+ cleanup();
+ } else {
+ cleanupAfterTransition = true;
+ }
+ }
+ }
+
+ // Performs a pop enter transition.
+ function popEnter(immediate) {
+ if (!immediate) {
+ state = "left";
+ }
+ state = "";
+ page.visible = true;
+ if (root.visible && immediate) {
+ __setPageStatus(page, PageStatus.Active);
+ }
+ }
+
+ // Performs a pop exit transition.
+ function popExit(immediate) {
+ state = immediate ? "hidden" : "right";
+ if (root.visible && immediate) {
+ __setPageStatus(page, PageStatus.Inactive);
+ }
+ if (immediate) {
+ cleanup();
+ } else {
+ cleanupAfterTransition = true;
+ }
+ }
+
+ // Called when a transition has started.
+ function transitionStarted() {
+ __ongoingTransitionCount++;
+ if (root.visible) {
+ __setPageStatus(page, (state == "") ? PageStatus.Activating : PageStatus.Deactivating);
+ }
+ }
+
+ // Called when a transition has ended.
+ function transitionEnded() {
+ if (state != "") {
+ state = "hidden";
+ }
+ if (root.visible) {
+ __setPageStatus(page, (state == "") ? PageStatus.Active : PageStatus.Inactive);
+ }
+ __ongoingTransitionCount--;
+ if (cleanupAfterTransition) {
+ cleanup();
+ }
+ }
+
+ states: [
+ // Explicit properties for default state.
+ State {
+ name: ""
+ PropertyChanges { target: container; visible: true }
+ },
+ // Start state for pop entry, end state for push exit.
+ State {
+ name: "left"
+ PropertyChanges { target: container; x: -width }
+ },
+ // Start state for push entry, end state for pop exit.
+ State {
+ name: "right"
+ PropertyChanges { target: container; x: width }
+ },
+ // Start state for replace entry.
+ State {
+ name: "front"
+ PropertyChanges { target: container; scale: 1.5; opacity: 0.0 }
+ },
+ // End state for replace exit.
+ State {
+ name: "back"
+ PropertyChanges { target: container; scale: 0.5; opacity: 0.0 }
+ },
+ // Inactive state.
+ State {
+ name: "hidden"
+ PropertyChanges { target: container; visible: false }
+ }
+ ]
+
+ transitions: [
+ // Pop entry and push exit transition.
+ Transition {
+ from: ""; to: "left"; reversible: true
+ SequentialAnimation {
+ ScriptAction { script: if (state == "left") { transitionStarted(); } else { transitionEnded(); } }
+ PropertyAnimation { properties: "x"; easing.type: Easing.InOutExpo; duration: transitionDuration }
+ ScriptAction { script: if (state == "left") { transitionEnded(); } else { transitionStarted(); } }
+ }
+ },
+ // Push entry and pop exit transition.
+ Transition {
+ from: ""; to: "right"; reversible: true
+ SequentialAnimation {
+ ScriptAction { script: if (state == "right") { transitionStarted(); } else { transitionEnded(); } }
+ PropertyAnimation { properties: "x"; easing.type: Easing.InOutExpo; duration: transitionDuration }
+ ScriptAction { script: if (state == "right") { transitionEnded(); } else { transitionStarted(); } }
+ }
+ },
+ // Replace entry transition.
+ Transition {
+ from: "front"; to: "";
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted(); }
+ PropertyAnimation { properties: "scale,opacity"; easing.type: Easing.InOutExpo; duration: transitionDuration }
+ ScriptAction { script: transitionEnded(); }
+ }
+ },
+ // Replace exit transition.
+ Transition {
+ from: ""; to: "back";
+ SequentialAnimation {
+ ScriptAction { script: transitionStarted(); }
+ PropertyAnimation { properties: "scale,opacity"; easing.type: Easing.InOutExpo; duration: transitionDuration }
+ ScriptAction { script: transitionEnded(); }
+ }
+ }
+ ]
+
+ // Cleans up the container and then destroys it.
+ function cleanup() {
+ if (page.status == PageStatus.Active) {
+ __setPageStatus(page, PageStatus.Inactive);
+ }
+ if (owner != container) {
+ // container is not the owner of the page - re-parent back to original owner
+ page.visible = false;
+ page.parent = owner;
+ }
+ container.destroy();
+ }
+
+ }
+ }
+
+}
+