--- /dev/null
+// Copyright (C) 2008, Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef RENAMABLERUIN_H
+#define RENAMABLERUIN_H
+
+#include "defs.h"
+#include "vector.h"
+#include "Location.h"
+#include "Renamable.h"
+#include <string>
+
+//! Scenario Editor. A game object that has a position and a changeable name.
+class RenamableLocation: public Location, public Renamable
+{
+ public:
+ //! Default constructor.
+ RenamableLocation(Vector<int> pos);
+ //! Destructor.
+ ~RenamableLocation();
+
+ std::string getDescription() const {return d_description;};
+ void setDescription(std::string desc) {d_description = desc;};
+
+ private:
+ std::string d_description;
+};
+
+#endif
+