--- /dev/null
+/**
+ * OpenGL ES 2.0 memory performance estimator
+ * Copyright (C) 2009 Nokia
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * \author Sami Kyöstilä <sami.kyostila@nokia.com>
+ */
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <X11/Xutil.h>
+#include <EGL/egl.h>
+#include <string>
+#include <unistd.h>
+#include <time.h>
+#include <memory>
+#include <list>
+#include <iostream>
+#include <algorithm>
+#include <sys/stat.h>
+
+#include "native.h"
+#include "util.h"
+#include "test.h"
+#include "blittest.h"
+#include "cleartest.h"
+#include "pixmapblittest.h"
+#include "fboblittest.h"
+#include "shaderblittest.h"
+#include "cpuinterleavingtest.h"
+#include "config.h"
+
+#if defined(HAVE_LIBOSSO)
+#include <libosso.h>
+#endif
+
+/**
+ * Command line options
+ */
+static struct
+{
+ int bitsPerPixel;
+ bool verbose;
+ int minTime;
+ std::list<std::string> includedTests;
+ std::list<std::string> excludedTests;
+} options;
+
+/** Shared EGL objects */
+struct Context ctx;
+
+#if defined(HAVE_LIBOSSO)
+osso_context_t* ossoContext;
+#endif
+
+bool initializeEgl(int width, int height, const EGLint* configAttrs, const EGLint* contextAttrs)
+{
+ EGLint configCount = 0;
+
+#if defined(HAVE_LIBOSSO)
+ ossoContext = osso_initialize("com.nokia.memperf", "1.0", FALSE, NULL);
+ if (!ossoContext)
+ {
+ perror("osso_initialize");
+ goto out_error;
+ }
+#endif
+
+ ctx.dpy = eglGetDisplay(ctx.nativeDisplay);
+ ASSERT_EGL();
+
+ eglInitialize(ctx.dpy, NULL, NULL);
+ eglChooseConfig(ctx.dpy, configAttrs, &ctx.config, 1, &configCount);
+ ASSERT_EGL();
+
+ if (!configCount)
+ {
+ printf("Config not found\n");
+ goto out_error;
+ }
+
+ if (options.verbose)
+ {
+ printf("Config attributes:\n");
+ dumpConfig(ctx.dpy, ctx.config);
+ }
+
+ if (!nativeCreateWindow(ctx.nativeDisplay, ctx.dpy, ctx.config, __FILE__,
+ width, height, &ctx.win))
+ {
+ printf("Unable to create a window\n");
+ goto out_error;
+ }
+
+ ctx.context = eglCreateContext(ctx.dpy, ctx.config, EGL_NO_CONTEXT, contextAttrs);
+ ASSERT_EGL();
+ if (!ctx.context)
+ {
+ printf("Unable to create a context\n");
+ goto out_error;
+ }
+
+ ctx.surface = eglCreateWindowSurface(ctx.dpy, ctx.config, ctx.win, NULL);
+ ASSERT_EGL();
+ if (!ctx.surface)
+ {
+ printf("Unable to create a surface\n");
+ goto out_error;
+ }
+
+ eglMakeCurrent(ctx.dpy, ctx.surface, ctx.surface, ctx.context);
+ ASSERT_EGL();
+
+ eglSwapInterval(ctx.dpy, 0);
+ return true;
+
+out_error:
+ eglMakeCurrent(ctx.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(ctx.dpy, ctx.surface);
+ eglDestroyContext(ctx.dpy, ctx.context);
+ eglTerminate(ctx.dpy);
+ nativeDestroyWindow(ctx.nativeDisplay, ctx.win);
+ nativeDestroyDisplay(ctx.nativeDisplay);
+ return false;
+}
+
+void terminateEgl()
+{
+ eglMakeCurrent(ctx.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroySurface(ctx.dpy, ctx.surface);
+ eglDestroyContext(ctx.dpy, ctx.context);
+ eglTerminate(ctx.dpy);
+ nativeDestroyWindow(ctx.nativeDisplay, ctx.win);
+ nativeDestroyDisplay(ctx.nativeDisplay);
+
+#if defined(HAVE_LIBOSSO)
+ osso_deinitialize(ossoContext);
+ ossoContext = 0;
+#endif
+}
+
+int64_t timeDiff(const struct timespec& start, const struct timespec& end)
+{
+ int64_t s = start.tv_sec * (1000 * 1000 * 1000LL) + start.tv_nsec;
+ int64_t e = end.tv_sec * (1000 * 1000 * 1000LL) + end.tv_nsec;
+ return e - s;
+}
+
+bool shouldRunTest(const std::string& testName)
+{
+ std::list<std::string>::iterator i;
+ bool result = true;
+
+ if (options.includedTests.size())
+ {
+ result = false;
+ for (i = options.includedTests.begin(); i != options.includedTests.end(); ++i)
+ {
+ if (testName.find(*i) != std::string::npos)
+ {
+ result = true;
+ break;
+ }
+ }
+ }
+
+ for (i = options.excludedTests.begin(); i != options.excludedTests.end(); ++i)
+ {
+ if (testName.find(*i) != std::string::npos)
+ {
+ result = false;
+ break;
+ }
+ }
+
+ return result;
+}
+
+void runTest(Test& test)
+{
+ int frames = 0;
+ int frameLimit = 100;
+ int warmup = 20;
+ int64_t minTime = options.minTime * 1000 * 1000 * 1000LL;
+ struct timespec res, start, end;
+
+ if (!shouldRunTest(test.name()))
+ {
+ return;
+ }
+
+ clock_getres(CLOCK_REALTIME, &res);
+ //printf("Timer resolution: %d.%09d s\n", res.tv_sec, res.tv_nsec);
+ printf("%-40s", (test.name() + ":").c_str());
+ fflush(stdout);
+
+ try
+ {
+ test.prepare();
+ ASSERT_GL();
+ ASSERT_EGL();
+ } catch (const std::exception& e)
+ {
+ printf("%s\n", e.what());
+ return;
+ }
+
+ while (warmup--)
+ {
+ test(0);
+ swapBuffers();
+ }
+
+ ASSERT_GL();
+ ASSERT_EGL();
+
+#if defined(HAVE_LIBOSSO)
+ osso_display_blanking_pause(ossoContext);
+#endif
+
+ clock_gettime(CLOCK_REALTIME, &start);
+ while (frames < frameLimit)
+ {
+ test(frames);
+ swapBuffers();
+ clock_gettime(CLOCK_REALTIME, &end);
+ frames++;
+ if (frames >= frameLimit && timeDiff(start, end) < minTime)
+ {
+ frameLimit *= 2;
+ }
+ }
+
+ ASSERT_GL();
+ ASSERT_EGL();
+
+ test.teardown();
+ ASSERT_GL();
+ ASSERT_EGL();
+
+ int64_t diff = timeDiff(start, end);
+ int fps = static_cast<int>((1000 * 1000 * 1000LL * frames) / diff);
+ //printf("%d frames in %6.2f ms (%3d fps) ", frames, diff / (1000.0f * 1000.0f), fps);
+ printf("%3d fps ", fps);
+
+ while (fps > 0)
+ {
+ fputc('#', stdout);
+ fps -= 3;
+ }
+ fputc('\n', stdout);
+}
+
+void getScreenSize(int& width, int& height)
+{
+ Window rootWindow = DefaultRootWindow(ctx.nativeDisplay);
+ XWindowAttributes rootAttrs;
+
+ XGetWindowAttributes(ctx.nativeDisplay, rootWindow, &rootAttrs);
+
+ width = rootAttrs.width;
+ height = rootAttrs.height;
+}
+
+void showIntro()
+{
+ std::cout <<
+ "GLMemPerf v" PACKAGE_VERSION " - OpenGL ES 2.0 memory performance benchmark\n"
+ "Copyright (C) 2009 Nokia Corporation. GLMemPerf comes with ABSOLUTELY\n"
+ "NO WARRANTY; This is free software, and you are welcome to redistribute\n"
+ "it under certain conditions.\n"
+ "\n";
+}
+
+void showUsage()
+{
+ std::cout <<
+ "Usage:\n"
+ " glmemperf [OPTIONS]\n"
+ "Options:\n"
+ " -h This text\n"
+ " -v Verbose mode\n"
+ " -i TEST Include a specific test (full name or substring)\n"
+ " -e TEST Exclude a specific test (full name or substring)\n"
+ " -t SECS Minimum time to run each test\n"
+ " -b BPP Bits per pixel\n";
+}
+
+void parseArguments(const std::list<std::string>& args)
+{
+ std::list<std::string>::const_iterator i;
+
+ // Set up defaults
+ options.verbose = false;
+ options.minTime = 1;
+ options.bitsPerPixel = 16;
+
+ for (i = args.begin(), i++; i != args.end(); ++i)
+ {
+ if (*i == "-h" || *i == "--help")
+ {
+ showUsage();
+ exit(0);
+ }
+ else if (*i == "-i" && ++i != args.end())
+ {
+ options.includedTests.push_back(*i);
+ }
+ else if (*i == "-e" && ++i != args.end())
+ {
+ options.excludedTests.push_back(*i);
+ }
+ else if (*i == "-t" && ++i != args.end())
+ {
+ options.minTime = atoi((*i).c_str());
+ }
+ else if (*i == "-b" && ++i != args.end())
+ {
+ options.bitsPerPixel = atoi((*i).c_str());
+ }
+ else if (*i == "-v")
+ {
+ options.verbose = true;
+ }
+ else
+ {
+ std::cerr << "Invalid option: " << *i << std::endl;
+ showUsage();
+ exit(1);
+ }
+ }
+}
+
+void findDataDirectory()
+{
+ struct stat st;
+ if (stat("data", &st) == 0)
+ {
+ return;
+ }
+ chdir(PREFIX "/share/glmemperf/");
+ assert(stat("data", &st) == 0);
+}
+
+#define ADD_TEST(TEST) runTest(*std::auto_ptr<Test>(new TEST));
+
+int main(int argc, char** argv)
+{
+ std::list<std::string> args(argv, argv + argc);
+
+ showIntro();
+ parseArguments(args);
+ findDataDirectory();
+
+ const EGLint configAttrs[] =
+ {
+ EGL_BUFFER_SIZE, options.bitsPerPixel,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+
+ const EGLint configAttrs32[] =
+ {
+ EGL_BUFFER_SIZE, 32,
+ EGL_NONE
+ };
+
+ const EGLint contextAttrs[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ int winWidth = 800;
+ int winHeight = 480;
+ const float w = winWidth, h = winHeight;
+ EGLConfig config32 = 0;
+ EGLint configCount = 0;
+
+ bool result = nativeCreateDisplay(&ctx.nativeDisplay);
+ assert(result);
+
+ getScreenSize(winWidth, winHeight);
+ result = initializeEgl(winWidth, winHeight, configAttrs, contextAttrs);
+ assert(result);
+
+ eglChooseConfig(ctx.dpy, configAttrs32, &config32, 1, &configCount);
+
+ if (!configCount)
+ {
+ printf("32bpp config not found\n");
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ ASSERT_GL();
+
+ // Clear test
+ ADD_TEST(ClearTest());
+
+ // Normal blits
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 800, 480, "data/water2_800x480_rgba8888.raw"));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_BYTE, 800, 480, "data/water2_800x480_rgb888.raw"));
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 1024, 512, "data/digital_nature2_1024x512_rgba8888.raw", false, 800.0 / 1024, 480.0 / 512));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 800, 480, "data/water2_800x480_rgb565.raw"));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1024, 512, "data/digital_nature2_1024x512_rgb565.raw", false, 800.0 / 1024, 480.0 / 512));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 0, 1024, 512, "data/abstract3_1024x512_pvrtc4.raw", false, 800.0 / 1024, 480.0 / 512));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 0, 1024, 512, "data/abstract3_1024x512_pvrtc2.raw", false, 800.0 / 1024, 480.0 / 512));
+ ADD_TEST(BlitTest(GL_ETC1_RGB8_OES, 0, 1024, 512, "data/abstract3_1024x512_etc1.raw", false, 800.0 / 1024, 480.0 / 512));
+ ADD_TEST(PixmapBlitTest(w, h, ctx.config));
+ ADD_TEST(PixmapBlitTest(w, h, config32));
+ ADD_TEST(FBOBlitTest(GL_RGBA, GL_UNSIGNED_BYTE, w, h));
+ ADD_TEST(FBOBlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 1024, 512, false, w / 1024, h / 512));
+ ADD_TEST(FBOBlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, w, h));
+ ADD_TEST(FBOBlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1024, 512, false, w / 1042, h / 512));
+
+ // Rotated blits
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 480, 800, "data/water2_480x800_rgba8888.raw", true));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_BYTE, 480, 800, "data/water2_480x800_rgb888.raw", true));
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 512, 1024, "data/digital_nature2_512x1024_rgba8888.raw", true, 480.0 / 512, 800.0 / 1024));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 480, 800, "data/water2_480x800_rgb565.raw", true));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 512, 1024, "data/digital_nature2_512x1024_rgb565.raw", true, 480.0 / 512, 800.0 / 1024));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 0, 512, 1024, "data/abstract3_512x1024_pvrtc4.raw", true, 480.0 / 512, 800.0 / 1024));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 0, 512, 1024, "data/abstract3_512x1024_pvrtc2.raw", true, 480.0 / 512, 800.0 / 1024));
+ ADD_TEST(BlitTest(GL_ETC1_RGB8_OES, 0, 512, 1024, "data/abstract3_512x1024_etc1.raw", true, 480.0 / 512, 800.0 / 1024));
+ ADD_TEST(PixmapBlitTest(h, w, ctx.config, true));
+ ADD_TEST(PixmapBlitTest(h, w, config32, true));
+ ADD_TEST(FBOBlitTest(GL_RGBA, GL_UNSIGNED_BYTE, w, h, true, h / w, w / h));
+ ADD_TEST(FBOBlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 1024, 512, true, h / 512, w / 1024));
+ ADD_TEST(FBOBlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, w, h, true, h / w, w / h));
+ ADD_TEST(FBOBlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1024, 512, true, h / 512, w / 1024));
+
+ int gridW = 5;
+ int gridH = 3;
+ float w2 = winWidth / gridW;
+ float h2 = winHeight / gridH;
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ // Small blended blits
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 128, 128, "data/xorg_128x128_rgba4444.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 127, 127, "data/xorg_127x127_rgba8888.raw", false, gridW, gridH, 127.0 / w2, 127.0 / h2));
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 128, 128, "data/xorg_128x128_rgba8888.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 127, 127, "data/xorg_127x127_rgb565.raw", false, gridW, gridH, 127.0 / w2, 127.0 / h2));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 128, 128, "data/xorg_128x128_rgb565.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 0, 128, 128, "data/xorg_128x128_pvrtc4.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 0, 128, 128, "data/xorg_128x128_pvrtc2.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_ETC1_RGB8_OES, 0, 128, 128, "data/xorg_128x128_etc1.raw", false, gridW, gridH, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(ShaderBlitTest("mask", 128, 128, gridW, gridH * 0.5f, 128.0 / w2, 128.0 / h2));
+
+ // Rotated small blended blits
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 127, 127, "data/xorg_127x127_rgba8888.raw", true, gridH, gridW, 127.0 / w2, 127.0 / h2));
+ ADD_TEST(BlitTest(GL_RGBA, GL_UNSIGNED_BYTE, 128, 128, "data/xorg_128x128_rgba8888.raw", true, gridH, gridW, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 127, 127, "data/xorg_127x127_rgb565.raw", true, gridH, gridW, 127.0 / w2, 127.0 / h2));
+ ADD_TEST(BlitTest(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 128, 128, "data/xorg_128x128_rgb565.raw", true, gridH, gridW, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 0, 128, 128, "data/xorg_128x128_pvrtc4.raw", true, gridH, gridW, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 0, 128, 128, "data/xorg_128x128_pvrtc2.raw", true, gridH, gridW, 128.0 / w2, 128.0 / h2));
+ ADD_TEST(BlitTest(GL_ETC1_RGB8_OES, 0, 128, 128, "data/xorg_128x128_etc1.raw", true, gridH, gridW, 128.0 / w2, 128.0 / h2));
+
+ glDisable(GL_BLEND);
+
+ // Shader tests
+ ADD_TEST(ShaderBlitTest("const", w, h));
+ ADD_TEST(ShaderBlitTest("lingrad", w, h));
+ ADD_TEST(ShaderBlitTest("radgrad", w, h));
+ ADD_TEST(ShaderBlitTest("palette", w, h));
+
+ // CPU interleaving
+ ADD_TEST(CPUInterleavingTest(CPUI_XSHM_IMAGE, 2, 16, winWidth, winHeight));
+ ADD_TEST(CPUInterleavingTest(CPUI_XSHM_IMAGE, 2, 32, winWidth, winHeight));
+ ADD_TEST(CPUInterleavingTest(CPUI_TEXTURE_UPLOAD, 2, 16, winWidth, winHeight));
+ ADD_TEST(CPUInterleavingTest(CPUI_TEXTURE_UPLOAD, 2, 32, winWidth, winHeight));
+
+ terminateEgl();
+}