total = levelCollections[collection].size();
}
- newItem->setText(collection + " \tPassed: " +
+ newItem->setText(collection + ", passed: " +
QString::number(passed) + " / " + QString::number(total));
levelList->addItem(newItem); // transfers ownership
if (first && passed < total) {
void LevelSwitcher::onLevelCollectionChosen()
{
levelWidget->hide();
- curColl = levelList->currentItem()->text().split(" ").first();
+ curColl = levelList->currentItem()->text().split(",").first();
if (levelCollections.contains(curColl)) {
levels = levelCollections[curColl];