--- /dev/null
+// Copyright (C) 2007, 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef REWARDLIST_H
+#define REWARDLIST_H
+
+#include <list>
+#include <sigc++/trackable.h>
+#include <gtkmm.h>
+#include "reward.h"
+
+class XML_Helper;
+
+/** List of unique rewards in the game.
+ * Some rewards like gold, and allies can be created whenever they're needed,
+ * but other rewards are unique in nature. This list is for those unique
+ * rewards -- namely item rewards, and hidden ruins.
+ *
+ */
+
+class Rewardlist : public std::list<Reward*>, public sigc::trackable
+{
+ public:
+ //! The xml tag of this object in a saved-game file.
+ static std::string d_tag;
+
+
+ // Methods that operate on the class data and modify the class.
+
+ //! deletes a reward from the list
+ void deleteReward(Reward* s);
+
+ //! remove one item reward from the list and return it
+ Reward *popRandomItemReward();
+
+ //! remove one ruin reward from the list and return it
+ Reward *popRandomRuinReward();
+
+ //! remove one ruin reward from the list and return it
+ Reward *popRandomMapReward();
+
+ //! Behaves like std::list::clear(), but frees pointers as well
+ void flClear();
+
+ //! Behaves like std::list::erase(), but frees pointers as well
+ iterator flErase(iterator object);
+
+ //! Behaves like std::list::remove(), but frees pointers as well
+ bool flRemove(Reward* object);
+
+
+ // Methods that operate on the class data and do not modify the class.
+
+ //! Save the data. See XML_Helper for details
+ bool save(XML_Helper* helper) const;
+
+
+ // Static Methods
+
+ //! Returns the singleton instance. Creates a new one if required.
+ static Rewardlist* getInstance();
+
+ //! Loads the singleton instance with a savegame.
+ static Rewardlist* getInstance(XML_Helper* helper);
+
+ //! Explicitely deletes the singleton instance.
+ static void deleteInstance();
+
+ protected:
+
+ // Constructor.
+ Rewardlist();
+
+ //! Copy constructor.
+ Rewardlist(Rewardlist *rewardlist);
+
+ //! Loading constructor.
+ Rewardlist(XML_Helper* helper);
+
+ //! Destructor.
+ ~Rewardlist();
+
+ private:
+ //! Callback function for loading rewards.
+ bool load(std::string tag, XML_Helper* helper);
+
+ //! Return a random reward from the list of the given type.
+ Reward *popRandomReward(Reward::Type type);
+
+ // DATA
+
+ static Rewardlist* s_instance;
+};
+
+#endif // REWARDLIST_H
+
+// End of file