--- /dev/null
+// Copyright (C) 2008 Ole Laursen
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef GAME_CLIENT_H
+#define GAME_CLIENT_H
+
+#include "config.h"
+
+#include <list>
+#include <memory>
+#include <sigc++/trackable.h>
+#include <sigc++/signal.h>
+class XML_Helper;
+class NetworkAction;
+class NetworkHistory;
+
+#include "network-common.h"
+#include "game-station.h"
+
+class NetworkConnection;
+class GameScenario;
+class Player;
+
+class GameClient: public GameStation
+{
+public:
+
+ //! Returns the singleton instance. Creates a new one if neccessary.
+ static GameClient* getInstance();
+
+ //! Deletes the singleton instance.
+ static void deleteInstance();
+
+ void start(std::string host, guint32 port, std::string nick);
+ void request_seat_manifest();
+
+ sigc::signal<void> client_connected;
+ sigc::signal<void> client_disconnected;
+ sigc::signal<void> client_could_not_connect;
+
+ void sit_down (Player *player);
+ void stand_up (Player *player);
+ void chat(std::string message);
+
+ std::string getHost() const{return d_host;};
+ guint32 getPort() const{return d_port;};
+
+ void sendRoundOver();
+protected:
+ GameClient();
+ ~GameClient();
+
+private:
+ std::auto_ptr<NetworkConnection> network_connection;
+ int player_id;
+
+ void onConnected();
+ void onConnectionLost();
+ void onGotMessage(MessageType type, std::string message);
+
+ void onActionDone(NetworkAction *action);
+ void sendActions();
+
+ void onHistoryDone(NetworkHistory *history);
+ void sendHistories();
+
+ void gotTurnOrder (std::string payload);
+ void gotKillPlayer(Player *player);
+
+ void sat_down(Player *player, std::string nickname);
+ void stood_up(Player *player, std::string nickname);
+
+ std::list<NetworkAction*> actions;
+ std::list<NetworkHistory*> histories;
+ //! A static pointer for the singleton instance.
+ static GameClient * s_instance;
+ bool d_connected;
+ std::string d_host;
+ guint32 d_port;
+};
+
+#endif