initial commit, lordsawar source, slightly modified
[lordsawar] / src / editor / reward-editor-dialog.h
diff --git a/src/editor/reward-editor-dialog.h b/src/editor/reward-editor-dialog.h
new file mode 100644 (file)
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+//  Copyright (C) 2008, 2009 Ben Asselstine
+//
+//  This program is free software; you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation; either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU Library General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 
+//  02110-1301, USA.
+
+#ifndef REWARD_EDITOR_DIALOG_H
+#define REWARD_EDITOR_DIALOG_H
+
+#include <memory>
+#include <sigc++/trackable.h>
+#include <gtkmm.h>
+
+class Reward;
+class Item;
+class ArmyProto;
+class Ruin;
+class Player;
+
+//! Scenario editor.  Edits rewards.
+class RewardEditorDialog: public sigc::trackable
+{
+ public:
+    RewardEditorDialog(Player *player, bool hidden_ruins, Reward *r);
+    ~RewardEditorDialog();
+
+    void set_parent_window(Gtk::Window &parent);
+
+    int run();
+
+    Reward *get_reward() {return reward;}
+    
+ private:
+    Gtk::Dialog* dialog;
+    Player *d_player;
+    Reward *reward;
+    Item *item;
+    ArmyProto *ally;
+    Ruin *hidden_ruin;
+    bool d_hidden_ruins;
+    Gtk::RadioButton *gold_radiobutton;
+    Gtk::RadioButton *item_radiobutton;
+    Gtk::RadioButton *allies_radiobutton;
+    Gtk::RadioButton *map_radiobutton;
+    Gtk::RadioButton *hidden_ruin_radiobutton;
+    Gtk::SpinButton *gold_spinbutton;
+    Gtk::Button *randomize_gold_button;
+    Gtk::Button *item_button;
+    Gtk::Button *clear_item_button;
+    Gtk::Button *randomize_item_button;
+    Gtk::Button *ally_button;
+    Gtk::Button *clear_ally_button;
+    Gtk::Button *randomize_allies_button;
+    Gtk::SpinButton *num_allies_spinbutton;
+    Gtk::SpinButton *map_x_spinbutton;
+    Gtk::SpinButton *map_y_spinbutton;
+    Gtk::SpinButton *map_width_spinbutton;
+    Gtk::SpinButton *map_height_spinbutton;
+    Gtk::Button *randomize_map_button;
+    Gtk::Button *randomize_hidden_ruin_button;
+    Gtk::Button *clear_hidden_ruin_button;
+    Gtk::Button *hidden_ruin_button;
+
+    Gtk::HBox *gold_hbox;
+    Gtk::HBox *item_hbox;
+    Gtk::HBox *allies_hbox;
+    Gtk::HBox *map_hbox;
+    Gtk::HBox *hidden_ruin_hbox;
+    void on_gold_toggled();
+    void on_item_toggled();
+    void on_allies_toggled();
+    void on_map_toggled();
+    void on_hidden_ruin_toggled();
+    void on_randomize_gold_clicked();
+    void on_item_clicked();
+    void on_clear_item_clicked();
+    void on_randomize_item_clicked();
+    void set_item_name();
+    void on_ally_clicked();
+    void on_randomize_allies_clicked();
+    void on_clear_ally_clicked();
+    void set_ally_name();
+    void on_randomize_map_clicked();
+    void on_hidden_ruin_clicked();
+    void on_randomize_hidden_ruin_clicked();
+    void on_clear_hidden_ruin_clicked();
+    void set_hidden_ruin_name();
+
+    void fill_in_reward_info();
+
+};
+
+#endif