shipImages_ = pixmapList;
ghostsAboard_ = 0;
vibrationActive_ = false;
+ vibrationAllowed_ = false;
}
bool Ship::handleCollisions()
//vibrate
- if (vibrationActive_)
+ if (vibrationActive_ && vibrationAllowed_)
{
// This is for fremantle
{
vibrationActive_ = on;
}
+
+void Ship::allowVibration()
+{
+ vibrationAllowed_ = true;
+}
+
+void Ship::disallowVibration()
+{
+ vibrationAllowed_ = false;
+}