glBindBuffer_(GL_ARRAY_BUFFER, 0);
#endif
+ glClientActiveTexture_(GL_TEXTURE2);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture_(GL_TEXTURE1);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture_(GL_TEXTURE0);
glEnableClientState(GL_NORMAL_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTexture_(GL_TEXTURE2);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture_(GL_TEXTURE1);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture_(GL_TEXTURE0);