Fix not handling the third TU in particle code
[neverball] / share / part.c
index 86522be..61ad3f0 100644 (file)
@@ -236,6 +236,8 @@ void part_draw_coin(struct s_rend *rend)
     glBindBuffer_(GL_ARRAY_BUFFER, 0);
 #endif
 
+    glClientActiveTexture_(GL_TEXTURE2);
+    glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE1);
     glDisableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE0);
@@ -268,6 +270,8 @@ void part_draw_coin(struct s_rend *rend)
     glEnableClientState(GL_NORMAL_ARRAY);
 
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+    glClientActiveTexture_(GL_TEXTURE2);
+    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE1);
     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
     glClientActiveTexture_(GL_TEXTURE0);