--- /dev/null
+/**
+ * OpenGL ES 2.0 memory performance estimator
+ * Copyright (C) 2009 Nokia
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * \author Sami Kyöstilä <sami.kyostila@nokia.com>
+ *
+ * Shader blit test
+ */
+#ifndef SHADERBLITTEST_H
+#define SHADERBLITTEST_H
+
+#include "test.h"
+#include "util.h"
+#include <GLES2/gl2.h>
+
+class ShaderBlitTest: public Test
+{
+protected:
+ GLint m_program;
+ GLint m_positionAttr, m_texcoordAttr;
+ GLuint m_texture;
+ int m_width, m_height;
+ float m_texW, m_texH;
+ float m_quadW, m_quadH;
+ std::string m_effect;
+
+public:
+ ShaderBlitTest(const std::string& effect, int width, int height,
+ float texW = 1.0f, float texH = 1.0f,
+ float quadW = 1.0f, float quadH = 1.0f);
+
+ void operator()(int frame);
+
+ void prepare();
+ std::string name() const;
+ void teardown();
+};
+
+#endif // SHADERBLITTEST_H