+++ /dev/null
-ABOUT THE OPENEXR LIBRARIES
-----------------------------
-
-Half is a class that encapsulates our 16-bit floating-point format.
-
-IlmThread is a thread abstraction library for use with IlmImf. It
-currently supports pthreads and Windows threads.
-
-IlmImf is our "EXR" file format for storing 16-bit FP images.
-
-Imath is a math library. IlmImf only uses a subset of it,
-but we're releasing the full library because it's easier for us to
-maintain, and we think it'll be useful to others.
-
-Iex is an exception-handling library.
-
-See the IlmImfExamples directory for some code that demonstrates how
-to use the IlmImf library to read and write OpenEXR files. The doc
-directory contains some high-level documentation and history about the
-OpenEXR format.
-
-If you have questions about using the OpenEXR libraries, you may want
-to join our developer mailing list. See http://www.openexr.com for
-details.
-
-
-LICENSE
--------
-
-The OpenEXR source code distribution is free software. See the file
-named COPYING (included in this distribution) for details.
-
-
-WHAT'S INCLUDED
----------------
-
-Besides the core OpenEXR libraries, the release includes several
-utilities for reading, writing, viewing, and manipulating OpenEXR
-images. These include:
-
- * exrdisplay, an image viewer.
- * exrheader, a utility for dumping header information.
- * exrstdattr, a utility for modifying OpenEXR standard attributes.
- * exrmaketiled, for generating tiled and rip/mipmapped images.
- * exrenvmap, for creating OpenEXR environment maps.
- * exrmakepreview, for creating preview images for OpenEXR files.
-
-exrdisplay requires FLTK 1.1 or greater and OpenGL. exrdisplay
-supports fragment shaders if you have the Nvidia Cg SDK and a graphics
-card capable of running fp30 profile fragment shaders. See
-exrdisplay/README for details.
-
-We have also released an OpenEXR display driver for Renderman, a file
-I/O plugin for Shake, and a file I/O plugin for Adobe Photoshop (on
-both Windows and MacOS). These are packaged separately. Go to
-http://www.openexr.com to download them. NOTE: the most recent
-versions of these applications now have native support for OpenEXR, so
-you should only use our open-source versions of the plugins if you
-have an older version of the application.
-
-
-BUILDING OPENEXR
-----------------
-
-Building OpenEXR requires the zlib library. If you want to build the
-'exrdisplay' image viewer, you'll also need FLTK 1.1, but this program
-is not required to use OpenEXR's libraries in your application.
-exrdisplay can also accelerate the display of OpenEXR images if you
-have the NVIDIA Cg SDK.
-
-Your OS distribution may already include these libraries, or supply
-packages for them. That is the preferred way to obtain them for use
-with OpenEXR. If not, you can obtain the source code for zlib and
-FLTK from:
-
- http://www.zlib.net
- http://www.fltk.org
-
-and you can download the NVIDIA Cg SDK from
-http://developer.nvidia.com.
-
-If you're building OpenEXR on a Windows platform, see README.win32 for
-instructions on how to build OpenEXR. The remainder of this file
-applies only to GNU/Linux or other UNIX-like systems.
-
-After installing the required libraries, to build OpenEXR on
-GNU/Linux or other UNIX-like systems, do this:
-
-./configure
-make
-make install
-
-unless you obtained OpenEXR directly from CVS, in which case you
-should first read README.CVS.
-
-If you have the Nvidia Cg SDK and you want to build support for
-fragment shaders into exrdisplay, specify the path to the SDK using
-the "--with-cg-prefix" flag. There are some additional compile-time
-configuration options available; type `./configure --help` for more
-information.
-
-See README.OSX for details on building OpenEXR in MacOS X.
-
-Do `make check` to run the OpenEXR confidence tests. They should all
-pass; if you find a test that does not pass on your system, please let
-us know.
-
-Other UNIX variants haven't been tested, but should be easy to build.
-Let us know if you're having problems porting OpenEXR to a particular
-platform.
-
-All include files needed to use the OpenEXR libraries are installed in the
-OpenEXR subdirectory of the install prefix, e.g. /usr/local/include/OpenEXR.
-
-
-USING OPENEXR IN YOUR APPLICATIONS
-----------------------------------
-
-On systems with support for pkg-config, use `pkg-config --cflags
-OpenEXR` for the C++ flags required to compile against OpenEXR
-headers; and `pkg-config --libs OpenEXR` for the linker flags required
-to link against OpenEXR libraries.
-