#include <QLabel>
#include <QSettings>
#include <QMenuBar>
+#include <QMessageBox>
#include "window.hpp"
#include "colorbuttons.hpp"
#include "field.hpp"
QPushButton *newGame = new QPushButton(tr("New game"), this);
QObject::connect(newGame, SIGNAL(pressed()), field, SLOT(randomize()));
+ QPushButton *help = new QPushButton(tr("Help"), this);
+ QObject::connect(help, SIGNAL(pressed()), this, SLOT(help()));
+
+ QHBoxLayout *lowerLayout = new QHBoxLayout;
+ lowerLayout->addWidget(help);
+ lowerLayout->addWidget(newGame);
+
QVBoxLayout *vl = new QVBoxLayout;
vl->addWidget(colorButtons);
vl->setAlignment(colorButtons, Qt::AlignRight | Qt::AlignTop);
vl->addWidget(turnsLabel);
vl->setAlignment(turnsLabel, Qt::AlignRight | Qt::AlignBottom);
- vl->addWidget(newGame);
- vl->setAlignment(newGame, Qt::AlignRight | Qt::AlignTop);
+ vl->addLayout(lowerLayout);
+ vl->setAlignment(lowerLayout, Qt::AlignRight | Qt::AlignTop);
QHBoxLayout *hl = new QHBoxLayout;
hl->addWidget(field);
action->setText(ColorScheme::getSchemeName(
ColorScheme::getNextColorScheme()));
}
+
+void Window::help ()
+{
+ QMessageBox box;
+ box.setWindowTitle("Color Flood");
+ box.setText(tr("The object of the game is to turn a board into one single color. Number of moves is limited. You start from top-left corner with one cell already flooded.\nGood luck!"));
+ box.exec();
+}