LEFT = 3
};
-gint pg[16];
+const gint width = 200;
+const gint height = 120;
+
+typedef struct _Scene1 Scene1;
+struct _Scene1
+{
+ gint *pg;
+ //Actor *actors;
+ gint empty;
+ gint bone;
+ gint timer_num;
+};
+Scene1 *scene;
+
Actor *actors[15];
-gint empty;
void init_pg(gint *pg)
{
pg[j] = t;
}
}
-
-void move(gint direction, AWallpaperPlugin *desktop_plugin)
+#if 0
+gint move(gint direction, AWallpaperPlugin *desktop_plugin)
{
gint bone;
Actor *actor;
switch (direction) {
case UP:
bone = empty + 4;
- if (bone > 15) return;
+ if (bone > 15) return -1;
break;
case RIGHT:
bone = empty - 1;
- if (empty % 4 == 0) return;
+ if (empty % 4 == 0) return -1;
break;
case DOWN:
bone = empty - 4;
- if (bone < 0) return;
+ if (bone < 0) return -1;
break;
case LEFT:
bone = empty + 1;
- if (bone % 4) return;
+ if (bone % 4 == 0) return -1;
+ }
+ //actor = actors[pg[bone]];
+ cur = bone;
+ //set_actor_position(actor, (empty%4)*width, (empty/4)*height, actor->z, desktop_plugin);
+ //pg[empty] = pg[bone];
+ //pg[bone] = 15;
+ //empty = bone;
+ return pg[bone];
+}
+#endif
+void reinit(AWallpaperPlugin *desktop_plugin)
+{
+ fprintf(stderr, "reinit\n");
+ gint i;
+ Actor *actor;
+ init_pg(scene->pg);
+
+ scene->empty = 15;
+ for (i=0; i<15; i++){
+ actor = actors[scene->pg[i]];
+ actor->x = (i%4)*width;
+ actor->y = (i/4)*height;
+ //fprintf(stderr, "x=%d, y=%d\n", actor->x, actor->y);
+ set_actor_position(actor, actor->x, actor->y, actor->z, desktop_plugin);
+ //set_actor_position(actor, (i%4)*width, (i/4)*height, 2, desktop_plugin);
+ }
+}
+
+void moving_actor(gint num, gint max, AWallpaperPlugin *desktop_plugin)
+{
+ Actor *actor = actors[scene->pg[scene->bone]];
+ gint x0 = actor->x, y0 = actor->y,
+ x1 = (scene->empty%4)*width, y1 = (scene->empty/4)*height,
+ x,y;
+ x = x0 + (x1-x0)*(max - num)/max;
+ y = y0 + (y1-y0)*(max - num)/max;
+ set_actor_position(actor, x, y, actor->z, desktop_plugin);
+ if (num == 0){
+ actor->x = x;
+ actor->y = y;
+ scene->pg[scene->empty] = scene->pg[scene->bone];
+ scene->pg[scene->bone] = 15;
+ scene->empty = scene->bone;
+ }
+}
+void moving_all(gint num, gint max, AWallpaperPlugin *desktop_plugin)
+{
+ gint i;
+
+ for (i=0; i<15; i++){
}
- fprintf(stderr, "from %d to %d x=%d y=%d\n", bone, empty, (empty%4)*200, (empty/4)*120);
- actor = actors[pg[bone]];
- set_actor_position(actor, (empty%4)*200, (empty/4)*120, actor->z, desktop_plugin);
- pg[empty] = pg[bone];
- pg[bone] = 15;
- empty = bone;
}
-gboolean make_move(AWallpaperPlugin *desktop_plugin)
+gboolean main_timer(AWallpaperPlugin *desktop_plugin)
{
- move(RIGHT, desktop_plugin);
+ if (scene->timer_num > 0){
+ scene->timer_num--;
+ if (scene->bone>-1)
+ moving_actor(scene->timer_num, 10, desktop_plugin);
+ return;
+ }
+ char * accel_filename = "/sys/class/i2c-adapter/i2c-3/3-001d/coord";
+ //char * accel_filename = "/home/tanya/coord";
+
+ gint direction = -1, bone;
+ FILE *fd = NULL;
+ int rs, ax, ay, az, dx, dy;
+ fd = fopen(accel_filename, "r");
+ if (fd == NULL){
+ fprintf(stderr, "cannot open file\n");
+ return;
+ }
+ rs = fscanf((FILE*)fd, "%i %i %i", &ax, &ay, &az);
+ fclose(fd);
+ if (rs != 3){
+ fprintf(stderr, "cannot read information from file\n");
+ return;
+ }
+
+ //fprintf(stderr, "change obj %i %i %i\n", ax, ay, az);
+ if (az < -2000) {
+ reinit(desktop_plugin);
+ //sleep(1);
+ scene->timer_num = 10;
+ scene->bone = -1;
+ return TRUE;
+ }
+ if (abs(ax) - abs(ay) > 300){
+ if (ax > 0) {
+ // LEFT;
+ bone = scene->empty + 1;
+ if (bone % 4 == 0) return TRUE;
+ }
+ else {
+ // RIGHT;
+ bone = scene->empty - 1;
+ if (scene->empty % 4 == 0) return TRUE;
+ }
+ }else
+ if (abs(ay) - abs(ax) > 300){
+ if (ay > 0){
+ // UP;
+ bone = scene->empty + 4;
+ if (bone > 15) return TRUE;
+ }
+ else {
+ // DOWN;
+ bone = scene->empty - 4;
+ if (bone < 0) return TRUE;
+ }
+ } else return TRUE;
+ fprintf(stderr, "move %d\n", bone);
+ scene->bone = bone;
+ scene->timer_num = 10;
+
return TRUE;
}
+void init_actors(AWallpaperPlugin *desktop_plugin)
+{
+ gint i;
+ //Actor *actors[15];
+ for (i=0; i<15; i++){
+ actors[i] = init_object(desktop_plugin, "bone", g_strdup_printf("%d.png", i+1),
+ 0, 0, 2, width, height,
+ TRUE, TRUE, 100, 255,
+ NULL, NULL, NULL);
+ }
+ //return actors;
+}
int main( int argc, char *argv[] )
{
GtkWidget *window;
AWallpaperPlugin *desktop_plugin = g_new0 (AWallpaperPlugin, 1);
Animation_WallpaperPrivate *priv = g_new0 (Animation_WallpaperPrivate, 1);
+ scene = g_new0(Scene1, 1);
Actor *actor;
gint i;
+ gint pg[16];
hildon_gtk_init (&argc, &argv);
g_set_application_name ("Simplest example");
priv->xapplet = 0;
priv->yapplet = 0;
desktop_plugin->priv = priv;
- init_pg(pg);
- empty = 15;
- for (i=0; i<15; i++){
- actor = init_object(desktop_plugin, "bone", g_strdup_printf("%d.png", pg[i]+1),
- (i%4)*200, (i/4)*120, 2, 200, 120,
- TRUE, TRUE, 100, 255,
- NULL, NULL, NULL);
- actors[pg[i]] = actor;
- }
+
+ //init_pg(pg);
+ scene->pg = pg;
+ //scene->actors = init_actors(desktop_plugin);
+ init_actors(desktop_plugin);
+ scene->timer_num = 0;
+ reinit(desktop_plugin);
gtk_widget_show (window);
- g_timeout_add(4000, make_move, desktop_plugin);
+ g_timeout_add(100, main_timer, desktop_plugin);
gtk_main ();
return 0;
}