QPixmap* image = new QPixmap();
if (image->loadFromData(data)) {
mHasImage = true;
- ui->labelArtLandscape->setPixmap(image->scaledToHeight(120, Qt::SmoothTransformation));
+ ui->labelArtLandscape->setPixmap(image->scaledToHeight(160, Qt::SmoothTransformation));
ui->labelArtPortrait->setPixmap(image->scaledToHeight(310, Qt::SmoothTransformation));
if (mIsLandscape) {
ui->labelArtPortrait->setVisible(false);
}
void PlayerMainWindow::setCoverArtFromPixmap(QPixmap image) {
mHasImage = true;
- ui->labelArtLandscape->setPixmap(image.scaledToHeight(120, Qt::SmoothTransformation));
- ui->labelArtPortrait->setPixmap(image.scaledToHeight(320, Qt::SmoothTransformation));
+ ui->labelArtLandscape->setPixmap(image.scaledToHeight(160, Qt::SmoothTransformation));
+ ui->labelArtPortrait->setPixmap(image.scaledToHeight(310, Qt::SmoothTransformation));
if (mIsLandscape) {
ui->labelArtPortrait->setVisible(false);
ui->labelArtLandscape->setVisible(true);