Testing a SOL-based goal renderer as an efficient alternative to the display lists...
authorrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 27 Mar 2011 21:54:43 +0000 (21:54 +0000)
committerrlk <rlk@78b8d119-cf0a-0410-b17c-f493084dd1d7>
Sun, 27 Mar 2011 21:54:43 +0000 (21:54 +0000)
commitd4bd1ceacc319c50200dbed695e85e2a27a293cb
tree55a9f3b503a49359134dff3bd25ee7567bf557cc
parentb40cbff20ff68eb755a8663f2b2e0e79ae272342
Testing a SOL-based goal renderer as an efficient alternative to the display lists used by the switches, teleporters, etc.

git-svn-id: https://s.snth.net/svn/neverball/branches/gles@3535 78b8d119-cf0a-0410-b17c-f493084dd1d7
ball/game_draw.c
data/geom/goal/goal [new file with mode: 0644]
data/geom/goal/goal.map [new file with mode: 0644]
data/geom/goal/goal.mtl [new file with mode: 0644]
data/geom/goal/goal.obj [new file with mode: 0644]
data/geom/goal/goal.png [new file with mode: 0644]
data/geom/goal/goal.sol [new file with mode: 0644]
data/geom/goal/goal.wings [new file with mode: 0644]
share/geom.c
share/solid_draw.c