------------------------------------------------------------------------------- -- This module implements a function that traverses all live objects. -- You can implement your own function to pass as a parameter of traverse -- and give you the information you want. As an example we have implemented -- countreferences and findallpaths -- -- Alexandra Barros - 2006.03.15 ------------------------------------------------------------------------------- module("traverse", package.seeall) local List = {} function List.new () return {first = 0, last = -1} end function List.push (list, value) local last = list.last + 1 list.last = last list[last] = value end function List.pop (list) local first = list.first if first > list.last then error("list is empty") end local value = list[first] list[first] = nil list.first = first + 1 return value end function List.isempty (list) return list.first > list.last end -- Counts all references for a given object function countreferences(value) local count = -1 local f = function(from, to, how, v) if to == value then count = count + 1 end end traverse({edge=f}, {count, f}) return count end -- Main function -- 'funcs' is a table that contains a funcation for every lua type and also the -- function edge edge (traverseedge). function traverse(funcs, ignoreobjs) -- The keys of the marked table are the objetcts (for example, table: 00442330). -- The value of each key is true if the object has been found and false -- otherwise. local env = {marked = {}, list=List.new(), funcs=funcs} if ignoreobjs then for i=1, #ignoreobjs do env.marked[ignoreobjs[i]] = true end end env.marked["traverse"] = true env.marked[traverse] = true -- marks and inserts on the list edge(env, nil, "_G", "isname", nil) edge(env, nil, _G, "value", "_G") -- traverses the active thread -- inserts the local variables -- interates over the function on the stack, starting from the one that -- called traverse for i=2, math.huge do local info = debug.getinfo(i, "f") if not info then break end for j=1, math.huge do local n, v = debug.getlocal(i, j) if not n then break end edge(env, nil, n, "isname", nil) edge(env, nil, v, "local", n) end end while not List.isempty(env.list) do local obj = List.pop(env.list) local t = type(obj) _M["traverse" .. t](env, obj) end end function traversetable(env, obj) local f = env.funcs.table if f then f(obj) end for key, value in pairs(obj) do edge(env, obj, key, "key", nil) edge(env, obj, value, "value", key) end local mtable = debug.getmetatable(obj) if mtable then edge(env, obj, mtable, "ismetatable", nil) end end function traversestring(env, obj) local f = env.funcs.string if f then f(obj) end end function traverseuserdata(env, obj) local f = env.funcs.userdata if f then f(obj) end local mtable = debug.getmetatable(obj) if mtable then edge(env, obj, mtable, "ismetatable", nil) end local fenv = debug.getfenv(obj) if fenv then edge(env, obj, fenv, "environment", nil) end end function traversefunction(env, obj) local f = env.funcs.func if f then f(obj) end -- gets the upvalues local i = 1 while true do local n, v = debug.getupvalue(obj, i) if not n then break end -- when there is no upvalues edge(env, obj, n, "isname", nil) edge(env, obj, v, "upvalue", n) i = i + 1 end local fenv = debug.getfenv(obj) edge(env, obj, fenv, "environment", nil) end function traversethread(env, t) local f = env.funcs.thread if f then f(t) end for i=1, math.huge do local info = debug.getinfo(t, i, "f") if not info then break end for j=1, math.huge do local n, v = debug.getlocal(t, i , j) if not n then break end print(n, v) edge(env, nil, n, "isname", nil) edge(env, nil, v, "local", n) end end local fenv = debug.getfenv(t) edge(env, t, fenv, "environment", nil) end -- 'how' is a string that identifies the content of 'to' and 'value': -- if 'how' is "key", then 'to' is a key and 'name' is nil. -- if 'how' is "value", then 'to' is an object and 'name' is the name of the -- key. function edge(env, from, to, how, name) local t = type(to) if to and (t~="boolean") and (t~="number") and (t~="new") then -- If the destination object has not been found yet if not env.marked[to] then env.marked[to] = true List.push(env.list, to) -- puts on the list to be traversed end local f = env.funcs.edge if f then f(from, to, how, name) end end end return _M;