-- -- Conky Lua scripting example -- -- Copyright (c) 2009 Brenden Matthews, all rights reserved. -- -- This program is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- function components_to_colour(r, g, b) -- Take the RGB components r, g, b, and return an RGB integer return ((math.floor(r + 0.5) * 0x10000) + (math.floor(g + 0.5) * 0x100) + math.floor(b + 0.5)) % 0xffffff -- no bit shifting operator in Lua afaik end function colour_to_components(colour) -- Take the RGB components r, g, b, and return an RGB integer return (colour / 0x10000) % 0x100, (colour / 0x100) % 0x100, colour % 0x100 end function conky_top_colour(value, default_colour, lower_thresh, upper_thresh) --[[ This function returns a colour based on a threshold, by adding more of the red component and reducing the other components. ``value'' is the value we're checking the thresholds against, ``default_colour'' is the original colour (before adjusting), and the ``lower_thresh'' and ``upper_thresh'' parameters are the low and high values for which we start applying redness. ]] local r, g, b = colour_to_components(default_colour) local colour = 0 if value ~= nil and (value - lower_thresh) > 0 then if value > upper_thresh then value = upper_thresh end local perc = (value - lower_thresh) / (upper_thresh - lower_thresh) if perc > 1 then perc = 1 end -- add some redness, depending on where ``value'' lies within the -- threshhold range r = r + perc * (0xff - r) b = b - perc * b g = g - perc * g end colour = components_to_colour(r, g, b) return string.format("${color #%06x}", colour) end -- parses the output from top and calls the colour function function conky_top_cpu_colour(arg) -- input is the top var number we want to use local str1 = conky_parse(string.format('${top name %i}', tonumber(arg))) local str2 = conky_parse(string.format('${top cpu %i}', tonumber(arg))) local str3 = conky_parse(string.format('${top mem %i}', tonumber(arg))) local cpu = tonumber(string.match(str2, '(%d+%.%d+)')) return conky_top_colour(cpu, 0xd3d3d3, 25, 70) .. str1 .. '${goto 110}' .. str2 .. '${goto 160}' .. str3 end function conky_top_mem_colour(arg) -- input is the top var number we want to use local str1 = conky_parse(string.format('${top_mem name %i}', tonumber(arg))) local str2 = conky_parse(string.format('${top_mem mem_res %i}', tonumber(arg))) local str3 = conky_parse(string.format('${top_mem mem_vsize %i}', tonumber(arg))) local mem = tonumber(string.match(str2, '(%d+%.?%d+)')) -- tweak the last 3 parameters to your liking -- my machine has ~8GiB of ram, so an upper thresh of 15% seemed appropriate return conky_top_colour(mem, 0xd3d3d3, 64, 128) .. str1 .. '${goto 390}' .. str2 .. '${goto 440}' .. str3 end function conky_top_io_colour(arg) -- input is the top var number we want to use local str = conky_parse(string.format('${top_io name %i}${top_io io_read %i} ${top_io io_write %i} ${top_io io_perc %i}', tonumber(arg), tonumber(arg), tonumber(arg), tonumber(arg))) local ioR,ioW = string.match(str, '%w+%s+(%d+%.*%d*%w)%s+(%d+%.*%d*%w)%s+') local tot = conky_parse("${to_bytes "..ioR.."}") + conky_parse("${to_bytes "..ioW.."}") --these can be bytes or mb :( -- tweak the last 3 parameters to your liking -- my machine has ~8GiB of ram, so an upper thresh of 15% seemed appropriate str = string.gsub(str," 0B", " 0.00B") return conky_top_colour(tot, 0xd3d3d3, 100, 200) .. str end function colour_transition(start, stop, position) --[[ Transition from one colour to another based on the value of ``position'', which should be a number between 0 and 1. ]] local rs, gs, bs = colour_to_components(start) -- start components local re, ge, be = colour_to_components(stop) -- end components local function tr(s, e, p) return e + (e - s) * p end local rr, gr, br = tr(rs, re, position), tr(gs, ge, position), tr(bs, be, position) -- result components return components_to_colour(rr, gr, br) end function get_timezone_offset() -- returns the number of seconds of timezone offset local tz = tonumber(os.date('%z')) local tzh = math.floor(tz / 100 + 0.5) local tzm = math.abs(tz) % 100 / 60. if tzh < 0 then tzm = -tzm end return (tzh + tzm) * 3600 end function julian_to_unix(J) -- converts a julian date into unit time return (J - 2440588) * 86400 end function get_julian_now() -- returns the current time in julian date format local now = os.time() return now / 86400. + 2440588 end function calculate_sunrise_sunset(latitude, longitude) --[[ This function returns the unix timestamps in the local time for sunrise and sunset times, according to ``latitude'' and ``longitude''. For the latitude, north is positive and south is negative. For the longitude, west is negative, and east is positive. You can usually determine the lat/long for your location from Wikipedia or using some mapping tool. In my case (Calgary, AB) the lat/long are 51.045 and -114.057222 Reference: http://en.wikipedia.org/wiki/Sunrise_equation ]] -- Negate longitude, west is positive and east is negative longitude = -longitude -- Calculate current Julian Cycle local n = math.floor(get_julian_now() - 2451545 - 0.0009 - longitude / 360 + 0.5) -- Approximate Solar Noon local Js = 2451545 + 0.0009 + longitude / 360 + n -- Solar Mean Anomaly local M = (357.5291 + 0.98560028 * (Js - 2451545)) % 360 -- Equation of Center local C = (1.9148 * math.deg(math.sin(math.rad(M)))) + (0.0200 * math.deg(math.sin(math.rad(2 * M)))) + (0.0003 * math.deg(math.sin(math.rad(3 * M)))) -- Ecliptic Longitude local lam = (M + 102.9372 + C + 180) % 360 -- Solar Transit local Jt = Js + (0.0053 * math.deg(math.sin(math.rad(M)))) - (0.0069 * math.deg(math.sin(math.rad(2 * lam)))) -- Declination of the Sun local delta = math.deg(math.asin(math.sin(math.rad(lam)) * math.sin(math.rad(23.45)))) -- Hour Angle local w = math.deg(math.acos((math.sin(math.rad(-0.83)) - math.sin(math.rad(delta)) * math.sin(math.rad(latitude))) / (math.cos(math.rad(latitude)) * math.cos(math.rad(delta))))) local J_set = 2451545 + 0.0009 + ((w + longitude)/360 + n + (0.0053 * math.deg(math.sin(math.rad(M)))) - (0.0069 * math.deg(math.sin(math.rad(2 * lam))))) local J_rise = Jt - (J_set - Jt) local rising_t, setting_t = julian_to_unix(J_rise), julian_to_unix(J_set) -- apply timezone offset local tz_offset = get_timezone_offset() rising_t = rising_t + tz_offset setting_t = setting_t + tz_offset return rising_t, setting_t end local last_sunrise_set_check = 0 local sunrise, sunset = 0 function conky_datey(latitude, longitude, change) --[[ Returns a colour at or between day_sky and night_sky (see below) depending on the time of day. You must provide the ``latitude'' and ``longitude'' parameters for your location (see the comments for calculate_sunrise_sunset() above for more info). The ``change'' parameter is the number of hours we want to start and have a transition, so a value of 1 will mean the transition starts 30 minutes before, and ends 30 minutes after. ]] local function to_hours(t) return tonumber(os.date('%k', t)) + (tonumber(os.date('%M', t)) / 60) + (tonumber(os.date('%S', t)) / 3600) end if last_sunrise_set_check < os.time() - 86400 then sunrise, sunset = calculate_sunrise_sunset(tonumber(latitude), tonumber(longitude)) -- convert unix times into hours sunrise, sunset = to_hours(sunrise), to_hours(sunset) end local day_sky = 0x6698FF -- colour to use during daytime local night_sky = 0x342D7E -- colour to use during nighttime local hour = to_hours(os.time()) if hour > sunrise + change / 2 and hour < sunset - change / 2 then -- midday sky = day_sky elseif hour > sunset + change / 2 or hour < sunrise - change / 2 then -- midnight sky = night_sky elseif hour > sunset - change / 2 then -- sunset time sky = colour_transition(day_sky, night_sky, (hour - sunset - change / 2) / change) elseif hour < sunrise + change / 2 then -- sunrise time sky = colour_transition(night_sky, day_sky, (hour - sunrise - change / 2) / change) end return string.format('${color #%6x}', sky) end require 'imlib2'