DirRight,
DirDown,
DirDone,
- DirFailed
+ DirFailed,
+ DirPassed
};
typedef struct Piece
void onStartClicked();
void onLevelPassed(int score);
void onLevelFailed();
+ void chooseLevelCollection();
private:
void initiateLevel();
- void chooseLevelCollection();
GameController* gameController; // Not owned
QWidget* levelWidget; // Not owned