Level collection selection cont. & styling.
[evilplumber] / src / game.h
index 88540a1..e253ee0 100644 (file)
@@ -51,7 +51,8 @@ enum Direction
     DirRight,
     DirDown,
     DirDone,
-    DirFailed
+    DirFailed,
+    DirPassed
 };
 
 typedef struct Piece
@@ -240,10 +241,10 @@ private slots:
     void onStartClicked();
     void onLevelPassed(int score);
     void onLevelFailed();
+    void chooseLevelCollection();
 
 private:
     void initiateLevel();
-    void chooseLevelCollection();
 
     GameController* gameController; // Not owned
     QWidget* levelWidget; // Not owned