public:
EveSettingsDialog(QWidget *parent = 0);
- EveCharacter *selectedCharacter();
+ int selectedCharacter();
QSharedPointer<EveModel> model() { return m_model; }
void setModel(QSharedPointer<EveModel> &model);
protected:
void tryLoadCharacters();
void charactersLoaded();
void characterSelected();
+ void donePressed();
private:
QSharedPointer<EveModel> m_model;
QNetworkReply *m_reply;