#include "snes9x.h"
#include "platform.h"
-#include "display.h"
#include "gfx.h"
#include "ppu.h"
#include "sdlv.h"
while initializing video output.
@return TRUE if we should render the frame.
*/
-bool8_32 S9xInitUpdate ()
+bool8 S9xInitUpdate ()
{
scaler->prepare();
478 if hi-res. SNES screen modes are being supported.
*/
// TODO Above.
-bool8_32 S9xDeinitUpdate (int width, int height)
+bool8 S9xDeinitUpdate (int width, int height)
{
scaler->finish();