GFX.PPLx2 = GFX.Pitch;
scaler->getRenderedGUIArea(GUI.RenderX, GUI.RenderY, GUI.RenderW, GUI.RenderH);
- GUI.Scale = scaler->getRatio();
+ scaler->getRatio(GUI.ScaleX, GUI.ScaleY);
printf("Video: %dx%d (%dx%d output), %hu bits per pixel, %s, %s\n",
gameWidth, gameHeight,