Heli Hyvättinen [Mon, 6 Jun 2011 17:46:08 +0000 (20:46 +0300)]
The ship now drops all ghosts overboard when hitting an obstacle
The placing of ghosts on the map does not take into account that
octopuses and the ship have moved to new positions (that do not respect
the tile system).
Heli Hyvättinen [Mon, 6 Jun 2011 17:26:05 +0000 (20:26 +0300)]
Ship can now pick ghosts
Heli Hyvättinen [Mon, 6 Jun 2011 12:13:00 +0000 (15:13 +0300)]
Removed some test code
Heli Hyvättinen [Mon, 6 Jun 2011 12:09:48 +0000 (15:09 +0300)]
Updated the UML plan to reflect code changes
Added the ship graphic too
Heli Hyvättinen [Mon, 6 Jun 2011 12:01:01 +0000 (15:01 +0300)]
Added plan files
Heli Hyvättinen [Mon, 6 Jun 2011 11:59:29 +0000 (14:59 +0300)]
Separated actual collision detection into subclass Ship
Now uses the class Ship. The separation is to keep the base class
OrientationControlledGraphicsPixmapObject generic and reusable.
Heli Hyvättinen [Mon, 6 Jun 2011 10:43:42 +0000 (13:43 +0300)]
Seascene map setup places rocks, octopuses and the ship now
Also removed placing them from MainWindow.
Heli Hyvättinen [Mon, 6 Jun 2011 10:04:41 +0000 (13:04 +0300)]
Spreading ghosts now handles situations where there is no free slot left
Heli Hyvättinen [Sun, 5 Jun 2011 19:56:20 +0000 (22:56 +0300)]
SeaScene with randomized ghost positions
Heli Hyvättinen [Tue, 17 May 2011 16:48:54 +0000 (19:48 +0300)]
Timercontrolledtursas bounding and collision detection changes
Bounding to scene now includes calling changeDirection(). (Which is
empty for now). Collision detection/prevention (which also calls
changeDirection()) added.
Heli Hyvättinen [Sat, 14 May 2011 13:23:22 +0000 (16:23 +0300)]
Added timer controlled item
Mostly untested though.
Heli Hyvättinen [Thu, 12 May 2011 08:15:10 +0000 (11:15 +0300)]
Collision detection works
Now stops at rocks.
Heli Hyvättinen [Mon, 9 May 2011 19:30:01 +0000 (22:30 +0300)]
Pause now works