WIP: Vibra support
[neverball] / share / solid_draw.h
2011-06-12 parastiRename a variable
2011-05-25 parastiFix shadow in Neverputt
2011-04-18 parastiFix color cache initialization for default and particle...
2011-04-18 parastiTrack material state in a structure
2011-04-05 rlkOptimization to sol_apply_mtrl.
2011-04-05 rlkFixed the level fade-out.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-27 rlkAdded a billboard VBO to the draw structure.
2011-03-26 rlkFixed the shadow, though the shadow clip is still broken.
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...