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WIP: Vibra support
[neverball]
/
share
/
solid_draw.h
2011-06-12
parasti
Rename a variable
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2011-05-25
parasti
Fix shadow in Neverputt
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2011-04-18
parasti
Fix color cache initialization for default and particle...
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2011-04-18
parasti
Track material state in a structure
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2011-04-05
rlk
Optimization to sol_apply_mtrl.
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2011-04-05
rlk
Fixed the level fade-out.
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2011-04-03
rlk
Pushed the mtrl tracking code down through the entire...
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2011-03-31
rlk
Added a per-rendering pass mesh count to the body draw...
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2011-03-29
rlk
Converted mark GL into SOL.
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2011-03-27
rlk
Added a billboard VBO to the draw structure.
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2011-03-26
rlk
Fixed the shadow, though the shadow clip is still broken.
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2011-03-26
rlk
Converted the SOL renderer to use VBOs.
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2011-03-13
parasti
Tweak shadow code to keep the transforms in one place
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2011-02-10
parasti
Move reflective flag to SOL draw structure
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2011-02-10
parasti
Split SOL data structures into base, varying and render...
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